[] Ocean surface simulation (VaOcean)

Hi guys,

I stumbled across this thread while searching for a good water/ocean solution for UE4. I work with a mac, but as it seems like all the direction signs point to this thread when searching good water for Unreal Engine 4, I tried to use this in my project. I downloaded the source code, implemented the changes csharp1024 kindly offered, compiled the code and made it to the point where I can enable the in UE4 under 4.3 (and 4.3.1). However, when I activate the and restart the editor it crashed on restart.

Well, I thought it would do so, as the lack of “StructuredBuffer” support under OGL was mentioned in this thread earlier, but to be honest, I’ve not really an idea what this exactly means in terms of using this under mac os x (using a workaround now or maybe in future). Could somebody please try to explain it to me? Would it be possible to recode the shaders using a workaround instead of StructuredBuffer? Also, if not possible, anyone else may knows a good alternative for people using UE4 under os x?

P.S.: If somebody could use the source code with the changes csharp1024 made for 4.3, please pass me a PM and I’m happy to send you the files.