Hi, tried everything here but the issue seems to still be present. Decided to record another example. I’ve sped it up to 1.5x so the issue is easier to spot but essentially the player doesn’t glide along the waves like normal, rather dips far above and below frequently. this also means if a player stands on a shoreline the invisible waves can actually pick the player up, or make them fly. This also affects the post processing/vfx so even if the camera is above water level it will make the screen blue and muffle audio.