Hello, we are working on a project with the Oculus Rift Using Unreal. We are Having problems with Orienting the oculus in the center of the player controller. Right now we have it attached to the player controller but it is offset to the right of the center of the actual player, so that when you rotate your player the oculus camera rotates around the center point instead of the center of the character pawn where i should be rotating from. Where can I adjust the setting for this. I would be grateful for any help I can get.
Thank
Tim