# Occlusion in AR

**URL:** <https://forums.unrealengine.com/t/occlusion-in-ar/596726>\
**Category:** XR Development\
**Tags:** unreal-engine, iOS, Augmented-Reality, UE4-26, question\
**Created:** [July 4, 2022, 10:50am UTC](https://forums.unrealengine.com/t/occlusion-in-ar/596726 "2022-07-04T10:50:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![DEVxXR](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/devxxr/32/1067984_2.png) [@DEVxXR](https://forums.unrealengine.com/u/DEVxXR)\
**Post date:** [July 4, 2022, 10:50am UTC](https://forums.unrealengine.com/t/occlusion-in-ar/596726/1 "2022-07-04T10:50:20Z")

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Hi  
Im working on AR Template (IOS). So , I have added walls in the AR Template so that the placed object is not placed outside the walls or its kind of boundary. So if I got out the boundary or the walls I want the placed objects and the walls to be occluded or in simple terms hidden ,so if I enter the boundary or walls area again it will be visible but when im outside it should be hidden .  
So is there any way to achieve this ?or can we use any material on the walls so that from outside it should occlud objects placed inside it ?

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**Author:** ![Origins](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Origins](https://forums.unrealengine.com/u/Origins)\
**Post date:** [December 12, 2025, 2:29pm UTC](https://forums.unrealengine.com/t/occlusion-in-ar/596726/2 "2025-12-12T14:29:26Z")

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Do you find any solution ?! i am working on ARCore (Android)
