"Occlusion Depth Range" affects "Light Shaft Bloom"

Directional light has Light Shafts parameters, which are divided into 2 categories:

  • Light Shaft Occlusion (Occlusion Depth Range is in this category.)
  • Light Shaft Bloom

It does not make sense that “Occlusion Depth Range” affects “Light Shaft Bloom”, even if Light Shaft Occlusion is unchecked.

What I need is Light shaft for an indoor translucent object. Light shaft can be enabled for Point light via Blueprint, however, it does not handle translucent objects.