# occlusion culling not working

**URL:** <https://forums.unrealengine.com/t/occlusion-culling-not-working/1325734>\
**Category:** Rendering\
**Tags:** culling, unreal-engine\
**Created:** [October 8, 2023, 12:33am UTC](https://forums.unrealengine.com/t/occlusion-culling-not-working/1325734 "2023-10-08T00:33:53Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Legoman4532](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Legoman4532](https://forums.unrealengine.com/u/Legoman4532)\
**Post date:** [October 8, 2023, 12:33am UTC](https://forums.unrealengine.com/t/occlusion-culling-not-working/1325734/1 "2023-10-08T00:33:53Z")

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I’m trying to optimize my game in unreal 5.3.1 and I found out occlusion culling not working. its enabled in settings and when I use “freezerendering” most of my map is still rendered. it culls a few meshes but almost all are still rendered.

 ![image_2023-10-07_173346112](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/2/d/42d52d92b52fb2367b0accd9ad999af0d242b3e8.png)

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**Author:** ![Thiagodemb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Thiagodemb](https://forums.unrealengine.com/u/Thiagodemb)\
**Post date:** [November 23, 2023, 4:18am UTC](https://forums.unrealengine.com/t/occlusion-culling-not-working/1325734/2 "2023-11-23T04:18:35Z")

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Same for me, that and the terrain resample stop working in this version
