when a light becomes occluded it seems to change from a “shadowed” light to a “batched” light. so the systems understands when a light is occluded, but for some reason rather than disabling rendering on it, it just disables shadows on it.
when a light becomes occluded it seems to change from a “shadowed” light to a “batched” light. so the systems understands when a light is occluded, but for some reason rather than disabling rendering on it, it just disables shadows on it.