# Objects swimm on water

**URL:** <https://forums.unrealengine.com/t/objects-swimm-on-water/344694>\
**Category:** World Creation\
**Tags:** Water, moving, unreal-engine, meshes, UE4, Blueprint, question\
**Created:** [January 20, 2016, 1:34pm UTC](https://forums.unrealengine.com/t/objects-swimm-on-water/344694 "2016-01-20T13:34:33Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_2ed5b4c7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2ed5b4c7](https://forums.unrealengine.com/u/anonymous_user_2ed5b4c7)\
**Post date:** [January 20, 2016, 2:21pm UTC](https://forums.unrealengine.com/t/objects-swimm-on-water/344694/2 "2016-01-20T14:21:59Z")

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Hi!

Currently you cannot do this in BP project. Because this feature requires C++ code.  
This is tutorial about how to create Target Lookup node which convert a height map to world position.

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