# Objects far away are clipping

**URL:** <https://forums.unrealengine.com/t/objects-far-away-are-clipping/2703361>\
**Category:** Programming & Scripting\
**Tags:** math, Render, clipping, float, unreal-engine, Rendering, issue, CPP, question\
**Created:** [March 3, 2026, 8:37am UTC](https://forums.unrealengine.com/t/objects-far-away-are-clipping/2703361 "2026-03-03T08:37:20Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Countsie](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/countsie/32/1194632_2.png) [@Countsie](https://forums.unrealengine.com/u/Countsie)\
**Post date:** [March 5, 2026, 8:23pm UTC](https://forums.unrealengine.com/t/objects-far-away-are-clipping/2703361/11 "2026-03-05T20:23:37Z")

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OP has spent more time than ChatGPT going down that route:

> [@Camera Near Clip Plane in VR that is smaller than 1 doesn't work](https://forums.unrealengine.com/t/camera-near-clip-plane-in-vr-that-is-smaller-than-1-doesnt-work/2701072):
>
> Hello all! I am building a project in VR where you get to scale yourself on a scale of 1:1000. I have set up everything and things are working fine. However, upon scaling the player down using “Set World To Meters” and doing other physics work, I have a problem in regards to camera near clip plane. I am encountering an issue where no matter if I open up the console manually and type “r.SetNearClipPlane 0.001” it does not work out at all. Anything smaller than the value of 1 would not work. Trie…

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