My jamb, in the rendering settings, clicked something wrong. Perhaps because of this, objects now emit light and the picture turns out to be too bright. The light sources are all almost completely removed. How to fix it? And so on all levels, and where there is no fog, too
I imported the rendering settings from another project where there is no such problem, but nothing has changed. As soon as I open the level, everything is fine at first, but within five seconds the picture gradually becomes very bright.
That sounds like a brightness setting issue. Have you checked your post-processing volume’s brightness?