# Objects blend with landscape on "far" camera

**URL:** <https://forums.unrealengine.com/t/objects-blend-with-landscape-on-far-camera/400025>\
**Category:** World Creation\
**Tags:** Water, landscapes, landscape-problems, unreal-engine, Landscape, question\
**Created:** [July 12, 2017, 12:36pm UTC](https://forums.unrealengine.com/t/objects-blend-with-landscape-on-far-camera/400025 "2017-07-12T12:36:57Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Fanish](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fanish](https://forums.unrealengine.com/u/Fanish)\
**Post date:** [July 12, 2017, 12:36pm UTC](https://forums.unrealengine.com/t/objects-blend-with-landscape-on-far-camera/400025/1 "2017-07-12T12:36:57Z")

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So my problem is very simple, i’ve made a landscape and i made some kind of a valley to place a river there, than i filled the valley with box brush to create “water” plane on which i will put water material, however when i move my camera faraway from the box it simply blends or blurs with the landscape. My question is, how to fix it?

 ![202226-screenshot_64.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/1/d/31df4cd42775c7ad1df9ffae69fcc71709d522d4.jpeg)

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**Author:** ![Fanish](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fanish](https://forums.unrealengine.com/u/Fanish)\
**Post date:** [July 12, 2017, 12:55pm UTC](https://forums.unrealengine.com/t/objects-blend-with-landscape-on-far-camera/400025/2 "2017-07-12T12:55:40Z")

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Nevermind, found a solution, you need to set in Landscape on the level a parameter called LODdistancefactor to 0.1
