I am having trouble fixing one bug in my Fortnite Island I created with UEFN. Maybe you can help me. I have 2 teams, one blue and one pink. Each team must destroy the enemy objective device. The default objective device widget in the HUD and the map indicator icon in the world both do a nice job at showing the health of each device, but both of them show this health amount as a “relative team color” (blue or your team, and red for your opponent’s team) instead of my desired “actual team color” (pink objective device shows pink, blue objective device shows blue). So for example what is currently happening: If you log in and are placed on the blue team, everything works out nicely because the colors match up (Blue = blue, red = pink (close enough)), but when someone logs in to play, and they are placed on the pink team, their objective device widget in the HUD and the map indicator icon in the word both show the incorrect colors (Enemy (blue team) = red, Allies (pink team) = blue. What can I try to fix this? I know it is inherently a bug that Epic needs to fix in UEFN, but I need a work around because it is a core mechanic in my game that I have built everything else around and the last thing I need to fix to publish and advertise my game. All of my other polishing has been done.