# 请问如何将Objective-C代码和虚幻4整合发布在IOS上？

**URL:** <https://forums.unrealengine.com/t/objective-c-4-ios/358089>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [May 21, 2016, 6:35am UTC](https://forums.unrealengine.com/t/objective-c-4-ios/358089 "2016-05-21T06:35:37Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Anonymous\_22f547d62f00bac65c2343d67ba1c173](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Anonymous\_22f547d62f00bac65c2343d67ba1c173](https://forums.unrealengine.com/u/Anonymous_22f547d62f00bac65c2343d67ba1c173)\
**Post date:** [May 24, 2016, 12:34pm UTC](https://forums.unrealengine.com/t/objective-c-4-ios/358089/11 "2016-05-24T12:34:22Z")

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至于framework 上面链接中已经提及  
下面是windows 平台的

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

下面的是ios 静态库.a 的

> **[How can I get a plugin to start on iOS device?](https://forums.unrealengine.com/questions/36890/plugin-doesnt-start-on-ios-device.html)**
>
> Hello, I'm developing custom game plugin with Xcode. It runs on editor, but doesn't run on iOS device. Followings are what I have done: Copy BlankPlugin and changed name and contents to MyBlankPlugin. Add log to StartupModule. Make a dummy...

> **[How can I use iOS Libraries?](https://forums.unrealengine.com/questions/55969/using-ios-libraries.html)**
>
> I'm using a mac to write a game for iOS, I'm trying to use UIKit from xCode however when I import the framework I receive the error that it can't be found. "Shell Script Invocation Error 'UIKit/UIAlertView.h' file not found. Someone asked a similar...

> **[Thirdparty static library in mac](https://forums.unrealengine.com/questions/157210/thirdparty-static-library-in-mac.html)**
>
> hi, i am trying to add boost library into my UE4 project(4.6), but it can't find .a file when I try to compile it using xcode.(it is working in VisualStudio). I add library search path by using "PublicLibraryPaths.Add(LibrariesMacPath);", but it...

你可以在像ios 开发那样 链接静态库

> **[Creating a Static Library in iOS Tutorial](https://www.raywenderlich.com/2658-creating-a-static-library-in-ios-tutorial)**
>
> Learn how to create a static library in iOS in this tutorial, and how to use it from within different projects and architectures.

你也可以用示例中将静态库放在plugin 里你的module 或者ThirdParty module里 在 build.cs 指明库路径 库和头文件路径 加入宏定义也可 或者 引用plugin 里的ThirdParty 的module（

> **[What is the correct way to link to 3rd party software?](https://forums.unrealengine.com/questions/34660/correct-way-to-link-to-3rd-party-software.html)**
>
> Usually I’d specify the include and lib paths for a project in Visual Studio in the project properties. This works, but understandably as soon as you run the UE4 tool for refreshing the VS project it is wiped. How would I go about placing a 3rd...

> <https://stackoverflow.com/questions/31039406/unreal-engine-4-linking-static-3rd-party-library-sdk-libzplay>

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