# Object Snapping Precision

**URL:** <https://forums.unrealengine.com/t/object-snapping-precision/288252>\
**Category:** Rendering\
**Tags:** unreal-engine, UE4, question, snapping\
**Created:** [July 15, 2014, 4:46am UTC](https://forums.unrealengine.com/t/object-snapping-precision/288252 "2014-07-15T04:46:02Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![madmax12ca](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@madmax12ca](https://forums.unrealengine.com/u/madmax12ca)\
**Post date:** [July 15, 2014, 4:46am UTC](https://forums.unrealengine.com/t/object-snapping-precision/288252/1 "2014-07-15T04:46:02Z")

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(Unreal Engine 4.2.1, Windows 7 64bit, EVGA GTX 680 superclock)

Hello.  
I am currently working on building something that has many wooden beams (Additive Brush)

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/3X/9/e/9e9df1fbfc6e3c6686182ac8125e9b0b5d1eeb35.jpeg)  
I am having trouble with the snapping of so many objects. I’ve tried using vector snapping but that was highly unsuccessful. The image below, you can see that some edges are being rendered strangely. There is a distinct transparent area between the 2 surfaces.

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/3X/8/7/87331320ae6cdcb884b5780d7d60da5fbbb87fc2.jpeg)  
This happens in a multitude of places.

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/3X/3/2/327638b5c0c2c8417b6d190f520acac76ba8210c.jpeg)  
Additionally, the additive brushes are creating lines like these.

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/3X/3/7/3703694c4b9b8de617c78aa228854e083f829130.jpeg)  
I’ve attributed most of these too my poor snapping job. I don’t want to go farther with this if I’m doing things wrong. Is there an efficient way of fixing the snapping in objects?

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [July 15, 2014, 5:34am UTC](https://forums.unrealengine.com/t/object-snapping-precision/288252/2 "2014-07-15T05:34:15Z")

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#Vertex Snap Plugin

If you are still on 4.2 you can use my vertex snapping plugin!

Full details here!

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>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Rama

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**Author:** ![madmax12ca](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@madmax12ca](https://forums.unrealengine.com/u/madmax12ca)\
**Post date:** [July 15, 2014, 9:09pm UTC](https://forums.unrealengine.com/t/object-snapping-precision/288252/3 "2014-07-15T21:09:19Z")

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4.2.1 ok? Will the plugin be updated in the future?

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**Author:** ![madmax12ca](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@madmax12ca](https://forums.unrealengine.com/u/madmax12ca)\
**Post date:** [July 17, 2014, 5:33am UTC](https://forums.unrealengine.com/t/object-snapping-precision/288252/4 "2014-07-17T05:33:18Z")

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I couldn’t get the plugin to work on 4.2.1. Thank you anyway.

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [July 17, 2014, 8:46pm UTC](https://forums.unrealengine.com/t/object-snapping-precision/288252/5 "2014-07-17T20:46:11Z")

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My plugin is up to 4.3 now!

You have to add the line in your config file as I explain in my installation instructions

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...
