I have looked at over 20 tutorials and they cast using gamemode or the thirdpersoncharacter that there are already function to get the object reference(get player character, get gamemode). Or a complex example that I don’t get.
A Simple example a function that Print hello on a screen : Screenshot-20 — ImgBB
Me trying to set it (lol): Screenshot-19 — ImgBB
Displays hello when a collision event happens (I know I can use the print command here but for demonstration purposes): Screenshot-21 — ImgBB
I’ve learned you can cast to get Blueprints to talk to each other but this doesnt work all the time I get a error that it doesn’t inherit Screenshot-22 — ImgBB
And because If I want to do a custom even this happens and I’m stumped: Screenshot-23 — ImgBB
I know I can use get all actors to bypass this but I’ve read that could lead to performance issues: Screenshot-24 — ImgBB
Few Questions I have:
where do I set up the variables? The sender or receivers and where do I set their values.
what is an object reference? I understand what it is when it a number or a string but what is it when its a function? Or a widget? is it a snapshot of the widget? Proof that it already ran? This is a main stumbling block when it comes when to call a function or update it.
It would be helpful if you would include screenshots in your replies. The main reason why I like UE4 is because you can visually see what’s going on.~~~~