Object not colliding when attached

I’m trying to replicate source engine style pickups, but my attached component does not collide when put against a wall. Is there any way to cast or enable collision as the object? I don’t want to do this for every prop in the game so ideally still in the player blueprint

Hi there,
You can use the node set collision response to channel and try this:

Did this, same problem (connected PrimitiveComponentReference is linetraced actor)
Screenshot 2022-07-31 113638

Can you give more details about your logic? I can’t see other options.

I want the box to move away from objects with Block channels