Object not catching light properly -- please help

Hello Unreal community! Good day to you!

I’m working on content creation from Maya to UE4 and as always you run into issues along the way…it’s a huge amount of hours to learn all this stuff, right? :slight_smile:

Check out my bookshelf in this image. I’m wondering why with the three interior lights (one point/ambient not casting shadows), and a direction outside for sunlight, the bookshelf doesn’t seem to be catching light the way it should. Is it something in the material? The shader per say? Is this fixed in URE or is it fixed in Maya? Or photoshop?

Thanks for the advice!