Object disappears when camera pulls away

Hey everybody,

I am trying to fix an issue where my mesh disappears when I pull away with my camera.

I found various online solutions like raising the “bounds scale” but it didn’t help.

Any other ideas what can cause it?

Thanks in advance


It’s probably occlusion culling, but it could be an LOD error or something. It’s a bit hard to tell without knowing how far you mean by “pull away” or what the initial scale was to begin with.

Oh false alarm !
I suspect now it’s related to camera angles.

Meaning the camera is too far away so some parts of the mesh are hidden cause the camera literally can’t see it.

probably no way to overcome it