Object collission does not go to false when hide in game

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Summary

When i follow the “disappearing platform on touch” tutorial the platform collision stays there even when set on “only when visible”.

Steps to Reproduce

call hide() method, set collision to "only when visible " collision is still there but the device is hidden.

Expected Result

Collision should not be there when it’s set to “only when visible”

Observed Result

collission is there when set to “only when visible”

Platform(s)

windows