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object alignment off after rotating instance

Okay, I have tried asking this question before, with no answer. While working on this for awhile, I finally see what is causing the alignment issue. Apparently, when rotating an SMI, UE4 is scaling the object smaller a minuet amount. Actually I have come up with the correct scale needed to fix this offset alignment. I don’t know why, and I am wondering if someone can explain this to me or is it a bug. Here is a snapshot of the blueprint with the corrected scale in the x axis.

PS. if the image is too small, you can hold down the ctrl key and scroll the mouse wheel up. This will zoom-in the image.

Cant really see on the screenshot, but how about set the “Set static mesh” after you add the instance? I don’t know… need a clearer picture sorry. But scaling can be changed due to parenting components fyi