Obbdata does not exist

Tried to compile for android and get errors about OBBData, never happend before.

log - Running AutomationTool...Program.Main: Running on WindowsHostPlatformProgram - Pastebin.com

I’ve tried to delete Save and Intermediate folders, nothing changed.

What do these errors mean? How do i fix it?

Hi ,

Where are you seeing the errors about obbdata?

In your , I’m seeing this:

ERROR: Exception in UnrealBuildTool: ERROR: cmd.exe failed with args /c “C://apache-ant-1.8.2/bin/ant.bat” debug

Which is a very common error message and could be caused by many things, some outside of the Engine. [Here is another AnswerHub thread with many different things you can check to see what might be causing the error.][1]

Good luck!

ERROR: Exception in UnrealBuildTool: ERROR: cmd.exe failed with args - Programming & Scripting - Epic Developer Community Forums

The errors I was looking at start on line 813.

Reinstalled TADP

Install paths are fine, no spaces. - Android Build Failed Unknown Error - Mobile - Unreal Engine Forums

System variables look ok to me - http://i.imgur.com/A15IZli.png

Tried to package Android_ECT1 and got the same errors.

Is there anything else to try?

Yep, there is. Are you trying to package for shipping? You might not have your signing key set up correctly. Please see the list on the above linked thread and try item 3, setting up your Play keystore.

Are you able to package anything, such as Tappy Chicken from the Launcher learn tab?

No I am building Development.

I launched Tappy Chicken with the same settings
(Android_ETC1, Development, On the fly) and it does the same thing, here’s the build log - Running AutomationTool...Program.Main: Running on WindowsHostPlatformProgram - Pastebin.com

I don’t think it was doing this on 4.8.1

Hey ,

An Android Developer and I looked over your . There is a line that says “Java.exe” is not recognized as an internal or external command. What this means is that you’re missing ‘JAVA_HOME’ in the [Environment Variables][1].

Please update the variable and you should no longer run into complications, thanks!

Android Development Basics for Unreal Engine | Unreal Engine 5.1 Documentation

Here’s the current setup - http://i.imgur.com/wEJvM5j.png

I had the project config pointing to the wrong JDK version, but even after removing it and rebooting the computer it still gives errors - Running AutomationTool...Program.Main: Running on WindowsHostPlatformProgram - Pastebin.com

Hey ,

Please delete the following folders from your project folder: Intermediate/Android, Saved and Build/Android/SRC. Once you’ve done that, you can go ahead and repackage your project and hopefully no additional errors will take place.

Thanks! :slight_smile:

Seems to have fixed the issue, thanks!

P.S.

When i launch to my phone from editor it builds successfully but opens the app as a blank screen and does nothing, but when I package it properly from the ‘Package Project’ menu it works properly.

This probably has something to do with how the launcher only loads the minimum to get the current map running, its not a big issue, but if there’s a quick fix for this it would be nice to know.