NVRTX 5.1 caustics review (ish)

@jblackwell It’s a very new feature just implemented in NvRTX Casutics branch. Thanks for High quality Restir GI, emissive materials cast dynamic shadows with NO additional cost, press 1 is toggling between HWRT and SW Lumen pipeline, basically, HWRT is faster than swLumen (no HW raytracing) thanks to SER which drastically improving material sorting performance. Also, DLSS 3 is included in that build. You can found that lag and ghosting issue caused by Restir GI as well as denoiser, we are working on DLSS 3.5 to eliminate that artifact. Additionally, we are working on OMM for alpha test foliage under HWRT scenario, which will bring a big leap to handle massive amount of foliage.

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