NVRTX 5.1 caustics review (ish)

Lumen reflection can support translucency objects since version 5.1, in 5.2 we fully support EPIC’s water plugin which is based on single layer water material, also the reflective mesh caustics support nanite opaque meshes. I just post a few shots based on NvRTX Caustics branch on my X :https://twitter.com/JiaqiWang1

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