Nvidia WaveWorks into UE4. Any future plans?

They will be adding ways to use the features through the editor. For example WaveWorks is just a node you add to your material graph along with the regular ocean material setup. To adjust the settings there is a slate based panel that is used to modify the wave/wind intensity, etc.

So don’t worry, you don’t need to do any coding to use the system, although you can if you want to. :slight_smile: