Nvidia SLI-AA

Hi there,

I’m aware that SLI rendering doesn’t really work at the moment, for VR rendering, but it occurred to me yesterday that I might be able to make use of my other 2 video cards to do SLI-based Antialiasing. There’s not much conversation about it anymore but as far as i’m aware it renders the scene with a different sampling pattern and averages the same frame together to build a better image.

Is this something that could work for PC VR rendering in Unreal 4 at the moment ?

Matt Hermans