Hi, @anonymous_user_bcf66e2c ,
Hope you had a great holiday! So glad you will be back Monday. I would have a quick merge request to add to your upcoming merge of 4.13 and Funhouse branch, could you, if possible, also merge NVIDIA Gameworks HDR branch at the same time? Since, it’s a Gameworks sub-feature it got posted on a separate fork here: https://github.com/ehartNV/UnrealEngine_HDR/tree/release still, it got a dedicated post on the Gameworks Blog right here: https://developer.nvidia.com/hdr-ue4 . If you need access to the NVIDIA HDR SDK used to accomplish this feature, you can get it at the bottom of this page https://developer.nvidia.com/high-dynamic-range-display-development along with blog posts containing all the inner workings of this implementation. I only tested the SDK and it does indeed successfully call the HDR mode of my display. It is very likely, that Epic Games will also come out with there own HDR solution since Sony, Microsoft and AMD are also making a solid push for it but, in the mean time if it is not too complex, it would be great to have this merged into UE4.
Once again thank you so much for all your amazing work
Best regards,
David
Yeah i believe the HDR branch is already in my list to merge as it was brought to my attention before. But thanks for the links, wont have to look thru my history now.