thanks for repply, I made some progress here
but I can’t capture the shoreline correctly and don’t know why
the render target camera is already positioned on top of the area I need to be captured, it also show the visible elements on render target texture, but it doesn’t render the texture correctly when I hit to capture, aways show blank or very weird shapes… the fun fact is, I migrate the necessary stuff from gdc map to my project, and still having this problems. To make sure is something I did wrong or missed, I opened the island map from gdc project again, and start modifying this map a little on landscape editor, just for take a look if this going to capture the new shoreline terrain edited on landscape, and… yeah, it captured but, not getting the new details I sculped on landscape, also the new captured texture is way too different from the one that comes with the project, and the shoreline waves behavior on the new captured texture didn’t works well with the new details on the landscape.
right now I’m using the texture from gdc and positioned this to my XY location of my map to have the waves on my beach, it’s not perfect like I can capture my own shoreline texture, but its a start anyway… going to use this until someone can give me a better info on whats going on.
still testing, and as you can see the foam is not smooth to the beach sand because this is not my shoreline texture, I hope I can make this working as intended for my project.