LogD3D11RHI: Error: VXGI Error: VXGI requires a GPU that supports FP16 typed UAV loads natively (DX11.3) or through NVAPI (Maxwell+) when ambientOcclusionMode = false (GI_Base.cpp, 366)
@Alexey.Panteleev >> @Maxime.Dupart
What does that mean now? Will it only work in Maxwell+ after that?
It is nice but it should be a continuation.
- Fixed the crash that happened on the creation of shaders when the GPU does not support FastGS.
If the GPU doesn’t support typed UAV loads on FP16 data, it will still crash unless r.VXGI.AmbientOcclusionMode is set to 1 before enabling VXGI.