Huge thanks to Galaxy Man and the NV team for getting all of this tech into the Unreal Engine!
I’ve built the Galaxy Man branch and then pulled in the sample level from the NV-official branch. I’ve noticed 3 problems:
- In the translucent surface material, there’s a broken node labeled “unspecified function”.
- My water renders as squares.
- The NV documentation says that the blend mode material used for the particles should be set to masked, however it must be translucent to use the scene color.
Are these related problems? Any solutions so far?
If there are answers to any of these questions already, please let me know. It would be nice to have a better home for all this info than 70 pages of forum posts 