Hello,
Explain to “Dummy”, how to fix it please!
I’m trying to get UE 4.8 + VXGI. I downloaded from GitHub “UnrealEngine-VXGI.zip” and unzip it.
I launched the “Setup.bat” and got :
Checking dependencies (excluding Mac, HTML5, Android, Linux) ...
The following file (s) have been modified:
Engine / Source / ThirdParty / NVIDIA / nvapi / amd64 / nvapi64.lib
Engine / Source / ThirdParty / NVIDIA / nvapi / x86 / nvapi.lib
Engine / Source / ThirdParty / / APEX-1.3 / externals / CUDA_6.5.19 / bin / nvcc.profile
Engine / Binaries / Win64 / ShaderCompileWorker.exe
Engine / Binaries / Win64 / ShaderCompileWorker-Core.dll
Engine / Binaries / Win64 / ShaderCompileWorker-DesktopPlatform.dll
Engine / Binaries / Win64 / ShaderCompileWorker-ImageCore.dll
Engine / Binaries / Win64 / ShaderCompileWorker-ImageWrapper.dll
Engine / Binaries / Win64 / ShaderCompileWorker-.dll
Engine / Binaries / Win64 / ShaderCompileWorker-MetalShaderFormat.dll
Engine / Binaries / Win64 / ShaderCompileWorker-Projects.dll
Engine / Binaries / Win64 / ShaderCompileWorker-RenderCore.dll
Engine / Binaries / Win64 / ShaderCompileWorker-RHI.dll
Engine / Binaries / Win64 / ShaderCompileWorker-SandboxFile.dll
Engine / Binaries / Win64 / ShaderCompileWorker-ShaderCompilerCommon.dll
Engine / Binaries / Win64 / ShaderCompileWorker-ShaderCore.dll
Engine / Binaries / Win64 / ShaderCompileWorker-ShaderFormatD3D.dll
Engine / Binaries / Win64 / ShaderCompileWorker-ShaderFormatOpenGL.dll
Engine / Binaries / Win64 / ShaderCompileWorker-ShaderPreprocessor.dll
Engine / Binaries / Win64 / ShaderCompileWorker-TargetPlatform.dll
Engine / Binaries / Win64 / ShaderCompileWorker-TextureFormatPVR.dll
Would you like to overwrite your changes (y / n)? y
Updating dependencies: 2% (1081/17284), 63.6 / 2760.7 MiB | 0.79 MiB/s...
I said, “y” and wait for the end of the process.
Then I run “GenerateProjectFiles.bat” and get :
Setting up Unreal Engine 4 project files ...
"" C: \ Program Files (x86) \ Microsoft Visual Studio 12.0 \ Common7 \ Tools /../../ VC / bin /x86_amd64/vcvarsx86_amd64.bat "" is not recognized as an internal or external
command, operable program or batch file.
"msbuild" is not recognized as an internal or external
command, operable program or batch file.
GenerateProjectFiles ERROR: UnrealBuildTool failed to compile.
Press any key to continue. . .
I installed the program:
Win 7 x64
Visual Studio Community 2013 + update 5
.NET Framework 4.6 and 4.5
What could be the problem?
The first time I work with Visual Studio, and installed it only yesterday. Probably need some additional components?
Is there any other way to get the Unreal Engine + VXGI?