NVIDIA GameWorks Integration

I tend to be on both sides of the fence really, I can see the benefits of a in-engine toolchain, but also can also see the side of the technical artists, same argument applies to in-engine modelling tools. I think would be a great project for the community to work on, while the HairWorks team can continue on making HairWorks for UE4, and continue to maintain the plugins and standalone viewer. The in-engine hair modeller could be released as an optional plugin that users could choose to install if they would like the features.