# NVIDIA GameWorks Integration

**URL:** <https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686>\
**Category:** Asset Creation\
**Tags:** unreal-engine\
**Created:** [December 7, 2014, 7:11pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686 "2014-12-07T19:11:32Z")\
**Posts on this page:** 20\
**Page:** 267

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**Author:** ![Jesse\_Clark](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jesse_clark/32/467881_2.png) [@Jesse\_Clark](https://forums.unrealengine.com/u/Jesse_Clark)\
**Post date:** [October 28, 2019, 10:59am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5569 "2019-10-28T10:59:31Z")

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> [@upstream99](#):
>
> Is there a way to make HairWorks work in UE 4.22 or UE 4.23?

i’m interested in 4.23 build too :\

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**Author:** ![samrat333](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@samrat333](https://forums.unrealengine.com/u/samrat333)\
**Post date:** [October 29, 2019, 5:43am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5570 "2019-10-29T05:43:31Z")

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where is compile source of hairworks 4.23 or 4.24 official because epic give shave plugin for hairworks [https://github/EpicGames/Shave-And-A-Haircut](https://github/EpicGames/Shave-And-A-Haircut)

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**Author:** ![0lento\_archive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@0lento\_archive](https://forums.unrealengine.com/u/0lento_archive)\
**Post date:** [October 30, 2019, 3:13pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5572 "2019-10-30T15:13:15Z")

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> [@LewisH999](#):
>
> I have about 75 to 100 errors while building UE4 with Nvidia Flex.

Can you try my branch? [https://github//UnrealEngi…PR-FleX-4.19.2](https://github//UnrealEngine/tree/PR-FleX-4.19.2). branch used to build fine with VS2017 and has build fixes that are not present in the NvPhysX’s branch. I made a PR for the fixes but Nvidia ignored it time around (they accepted some similar PR I sent earlier), I’m guessing relevant people are just not following the PR’s at all.

There’s also 4.21 port : (credit to trashbyte for the 4.21 fixes).

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**Author:** ![scha](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/scha/32/1135430_2.png) [@scha](https://forums.unrealengine.com/u/scha)\
**Post date:** [November 5, 2019, 4:37pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5573 "2019-11-05T16:37:30Z")

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Is there any news about Physx4 in UE4?

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**Author:** ![scha](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/scha/32/1135430_2.png) [@scha](https://forums.unrealengine.com/u/scha)\
**Post date:** [November 6, 2019, 12:01pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5574 "2019-11-06T12:01:23Z")

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> [@scha](#):
>
> Is there any news about Physx4 in UE4?

Btw, tried the isaac sim mentioned above, it comes with 4 instead of 3. So I built the engine (without the demo itself) and changed the solver to the new TGS solver, and it works.  
Well, it’s kinda unstable, but it solves constraints much better at first glance

Check the video :

[https://twitter/games\_inu/status…46388760207360](https://twitter/games_inu/status/1192046388760207360)

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**Author:** ![David.Cragne](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@David.Cragne](https://forums.unrealengine.com/u/David.Cragne)\
**Post date:** [December 3, 2019, 11:40am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5575 "2019-12-03T11:40:38Z")

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> [@anonymous\_user\_4fae05bbtrife](#):
>
> @\*\*: \*\*Compie Gamework 4.21 + Wavework with TrueSky Plugin give me error, i tried it with source build 4.21.2 from epic games and it can complie,  
> How can I fix it?? If you can let me know, thank you!
> 
> ```auto
> 
> 2> [1/1] UE4Editor-TrueSkyPlugin.dll
> 2> Creating library K:\UnrealEngine-4.21 (2)\Engine\Plugins\TrueSkyPlugin\Intermediate\Build\Win64\UE4Editor\Development\TrueSkyPlugin\UE4Editor-TrueSkyPlugin.suppressed.lib and object K:\UnrealEngine-4.21 (2)\Engine\Plugins\TrueSkyPlugin\Intermediate\Build\Win64\UE4Editor\Development\TrueSkyPlugin\UE4Editor-TrueSkyPlugin.suppressed.exp
> 2>Module.TrueSkyPlugin.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl FD3D12CommandListHandle::AddUAVBarrier(class FD3D12Resource *)" (?AddUAVBarrier@FD3D12CommandListHandle@@QEAAXPEAVFD3D12Resource@@@Z) referenced in function "public: static void__cdecl FD3D12DynamicRHI::TransitionResourceWithTracking(class FD3D12CommandListHandle &,class FD3D12Resource *,enum D3D12_RESOURCE_STATES,unsigned int)" (?TransitionResourceWithTracking@FD3D12DynamicRHI@@SAXAEAVFD3D12CommandListHandle@@PEAVFD3D12Resource@@W4D3D12_RESOURCE_STATES@@I@Z)
> 2>K:\UnrealEngine-4.21 (2)\Engine\Plugins\TrueSkyPlugin\Binaries\Win64\UE4Editor-TrueSkyPlugin.dll : fatal error LNK1120: 1 unresolved externals
> 2>UnrealBuildTool : error : UBT ERROR: Failed to produce item: K:\UnrealEngine-4.21 (2)\Engine\Plugins\TrueSkyPlugin\Binaries\Win64\UE4Editor-TrueSkyPlugin.dll
> 2> (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
> 2>Total build time: 73.57 seconds (Parallel executor: 0.00 seconds)
> 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run command.
> 2>Done building project "UE4.vcxproj" -- FAILED.
> 
> ```

@WindyStrife - Did you find a workaround ?

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**Author:** ![samrat333](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@samrat333](https://forums.unrealengine.com/u/samrat333)\
**Post date:** [December 3, 2019, 5:20pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5576 "2019-12-03T17:20:00Z")

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any person update hairworks in 4.24

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<div class="post-metadata">

**Author:** ![0lento\_archive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@0lento\_archive](https://forums.unrealengine.com/u/0lento_archive)\
**Post date:** [December 4, 2019, 9:36am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5577 "2019-12-04T09:36:03Z")

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> [@samrat333](#):
>
> any person update hairworks in 4.24

If it doesn’t have to be HairWorks specifically, have you tried TressFX? [https://forums.unrealengine/development-discussion/engine-source-github/1685378-tressfx-hair-for-unreal-release-open-source](https://forums.unrealengine/development-discussion/engine-source-github/1685378-tressfx-hair-for-unreal-release-open-source)  
I think their version is based on 4.23 atm.

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**Author:** ![samrat333](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@samrat333](https://forums.unrealengine.com/u/samrat333)\
**Post date:** [December 4, 2019, 1:07pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5578 "2019-12-04T13:07:42Z")

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we download [https://github/kostenickj/UE4\_TressFX](https://github/kostenickj/UE4_TressFX) branch and compile visual studio 2019 but error we try other branch 4.24 or 4.23 but visual studio 2019 every time error any idea

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**Author:** ![eriond92](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eriond92](https://forums.unrealengine.com/u/eriond92)\
**Post date:** [December 4, 2019, 8:54pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5579 "2019-12-04T20:54:45Z")

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> [@](#):
>
> If it doesn’t have to be HairWorks specifically, have you tried TressFX? [https://forums.unrealengine/development-discussion/engine-source-github/1685378-tressfx-hair-for-unreal-release-open-source](https://forums.unrealengine/development-discussion/engine-source-github/1685378-tressfx-hair-for-unreal-release-open-source)  
> I think their version is based on 4.23 atm.

I managed to build their TressFX integration but the engine is still a bit unstable and I think it has something to do with Tressfx shader and Planar Reflection activated, I’m still trying to figure it out. Visually, Hairworks still looks and performs better than TressFX on my rig. Hopefully someone will manage to port Hairworks to 4.23 or 4.24.

I would be forever grateful! 😃

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<div class="post-metadata">

**Author:** ![eriond92](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eriond92](https://forums.unrealengine.com/u/eriond92)\
**Post date:** [December 4, 2019, 8:57pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5580 "2019-12-04T20:57:36Z")

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> [@samrat333](#):
>
> we download [https://github/kostenickj/UE4\_TressFX](https://github/kostenickj/UE4_TressFX) branch and compile visual studio 2019 but error we try other branch 4.24 or 4.23 but visual studio 2019 every time error any idea

I managed to successfully build their TressFX integration with Visual Studio 2017. Have you tried building it with version? 🙂

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<div class="post-metadata">

**Author:** ![samrat333](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@samrat333](https://forums.unrealengine.com/u/samrat333)\
**Post date:** [December 5, 2019, 12:22pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5581 "2019-12-05T12:22:28Z")

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hairworks look realistic

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<div class="post-metadata">

**Author:** ![matewfeel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@matewfeel](https://forums.unrealengine.com/u/matewfeel)\
**Post date:** [December 6, 2019, 4:09pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5582 "2019-12-06T16:09:56Z")

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hello everybody !! are there any updated on whether if and when we’ll see Gameworks in 4.23 ??  
I’m itchyyy

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<div class="post-metadata">

**Author:** ![Anonymous\_57339a53b18173d74e1e64c05a6f8114](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Anonymous\_57339a53b18173d74e1e64c05a6f8114](https://forums.unrealengine.com/u/Anonymous_57339a53b18173d74e1e64c05a6f8114)\
**Post date:** [December 12, 2019, 2:10pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5583 "2019-12-12T14:10:43Z")

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It would be great if someone WOuld be get HBAO, working on 4.24 too, iw as trying but i have Compile errors :I

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<div class="post-metadata">

**Author:** ![mayaworks](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mayaworks](https://forums.unrealengine.com/u/mayaworks)\
**Post date:** [December 20, 2019, 6:19am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5584 "2019-12-20T06:19:10Z")

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I think the most lack of hairworks is it seems doesn’t support tranceparent. TressFX has a soft look, it can run 90 FPS for 1 hair model in my GTX 1050 CARD.  
Maybe the new hair component in version 4.24 will have a wonderful solution.  
TressFX:

 ![TressFX.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/4/4/44e8d726c47fbd0c63dbe29506fbb59024ed7db6.jpeg)

Hiarworks:

 ![Hairworks.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/c/6/c64e7dd6fa3498d2e25ca82a47feb8df7acde018.jpeg)

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<div class="post-metadata">

**Author:** ![Ak\_Them](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ak\_Them](https://forums.unrealengine.com/u/Ak_Them)\
**Post date:** [December 20, 2019, 8:05am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5585 "2019-12-20T08:05:29Z")

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[https://twitter/i/status/1204127992982753280](https://twitter/i/status/1204127992982753280)

4.24 hairworks is the best

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<div class="post-metadata">

**Author:** ![Bigodon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Bigodon](https://forums.unrealengine.com/u/Bigodon)\
**Post date:** [January 8, 2020, 4:29pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5586 "2020-01-08T16:29:40Z")

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Hi, is there any waveworks 4.24.1?  
thanks.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_d6c127251](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d6c127251](https://forums.unrealengine.com/u/anonymous_user_d6c127251)\
**Post date:** [January 21, 2020, 8:39pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5587 "2020-01-21T20:39:55Z")

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Hi everyone,

For our senior project, we requested a new version of WaveWorks. Therefore, we need to integrate the new version to one of the Unreal Engine versions.  
We would like to know how to do it.  
Can someone walkthrough us?

Many thanks,

METU - Computer Engineering

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<div class="post-metadata">

**Author:** ![SIM-PLAY](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SIM-PLAY](https://forums.unrealengine.com/u/SIM-PLAY)\
**Post date:** [January 22, 2020, 1:42pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5588 "2020-01-22T13:42:31Z")

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help me please, I did everything according to the instructions but when I open the page I get an error pops out help !!!

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<div class="post-metadata">

**Author:** ![n00854180t](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@n00854180t](https://forums.unrealengine.com/u/n00854180t)\
**Post date:** [January 25, 2020, 4:54am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5589 "2020-01-25T04:54:53Z")

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> [@mayaworks](#):
>
> I think the most lack of hairworks is it seems doesn’t support tranceparent. TressFX has a soft look, it can run 90 FPS for 1 hair model in my GTX 1050 CARD.  
> Maybe the new hair component in version 4.24 will have a wonderful solution.  
> TressFX:
> 
> Hiarworks:

Do you have a link to the TressFX integration used ?

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