# NVIDIA GameWorks Integration

**URL:** <https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686>\
**Category:** Asset Creation\
**Tags:** unreal-engine\
**Created:** [December 7, 2014, 7:11pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686 "2014-12-07T19:11:32Z")\
**Posts on this page:** 20\
**Page:** 254

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**Author:** ![Anonymous\_57339a53b18173d74e1e64c05a6f8114](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Anonymous\_57339a53b18173d74e1e64c05a6f8114](https://forums.unrealengine.com/u/Anonymous_57339a53b18173d74e1e64c05a6f8114)\
**Post date:** [December 20, 2018, 9:43pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5301 "2018-12-20T21:43:07Z")

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> [@Novarek](#):
>
> @ I wanted to avoid to post my since it’s kindoff not the place but I tried every option that i had in mind without succes and my is related to your Gameworks 4.21 Git.
> 
> I am absolutely unable to finish the download of the setup.bat, one always leading to an operation timeout webexception error, I tried to manualy download the related file in the error with my web browser, did not worked in but it worked perfectly in HTTPS.  
> So I edited in VS the GitDependencies.exe and its manifest to use HTTPS instead, the same error occur and the setup.bat do not report that the link was in HTTPS but still in .  
> Firewall and antivirus were also completely turned off during the download, I even did a flush of the DNS, no result.  
> So I triend the brute force with the --threads=20, it worked for a time, it was downloading very slowly but it was downloaling at least… until I eventualy get a corrupted package error.
> 
> I did tried to redo the whole process from the begining (cloning your git, then use setup.bat) several times, never worked either, honestly is a complet mystery for me, not the first time that I compile a custom ue4 GameWorks build, never had with it, but there… I’m clueless.  
> Especialy since the PC is the same, my interned provider is the same as well, except that I have deleted VS2015 (to keep only VS2017), nothing else have changed since the past build compile I did.
> 
> PS: English is not my native language, but I try my best to be understandanle, thanks.
> 
> EDIT: Ok sometime I want to slap my own face, after all those days, I tried the dumbest thing I have left, simply doing a reboot of my internet box… and look like it work, download is resuming, i hope it will complet time.
> 
> ![image_153989.png](https://d3kjluh73b9h9o.cloudfront.net/original/3X/4/6/467226e2bdf4c360fa11b34e8ff1523898a3c240.png)

Yeah i got Webexpection everytime when my Internet is Down.

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**Author:** ![Novarek](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Novarek](https://forums.unrealengine.com/u/Novarek)\
**Post date:** [December 21, 2018, 3:11am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5302 "2018-12-21T03:11:01Z")

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> [@](#):
>
> Yeah i got Webexpection everytime when my Internet is Down.

The thing is my internet was not down, I was able to download around half of the file requested by the setup.bat, the error comming almost always on the same spot during the download, and again, manual download in was stuck in a loop while manual download in HTTPS was working like a charm.  
But anyway, my is back, sadly the download did not complet, and I am really near the end of the download (which is even more frustrating), tried a reboot of my internet box again, but did not worked time and as usual, stuck in a loop, HTTPS work.

 ![Capture.PNG](https://d3kjluh73b9h9o.cloudfront.net/original/3X/6/8/68a228fe1178bc8a363b303fd13c54948b554ee3.png)

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**Author:** ![Cytokinetik](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cytokinetik](https://forums.unrealengine.com/u/Cytokinetik)\
**Post date:** [December 25, 2018, 1:18am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5303 "2018-12-25T01:18:46Z")

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I am probably the only person in the world that has tried to do , but has anyone been able to merge 4.18 VXGI 1 into 4.19+? I went through all of the github diffs manually from 4.18GW to 4.19GW for VXGI and got VXGI 1 into 4.19, but it crashes the engine when I go into lit mode. The tracing works, all the VXGI visualization modes work properly, it does the bounce properly but it crashes engine in lit mode with error about projection matrix mismatching matrices. Does the new dynamic resolution/ matrix/shader method in 4.19 just make VXGI 1 obsolete? I cannot get the previous frame to buffer properly in 4.19…

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**Author:** ![enoes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@enoes](https://forums.unrealengine.com/u/enoes)\
**Post date:** [December 27, 2018, 5:21pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5304 "2018-12-27T17:21:22Z")

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4,19,2 is malware and quarentined

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**Author:** ![Cytokinetik](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cytokinetik](https://forums.unrealengine.com/u/Cytokinetik)\
**Post date:** [December 27, 2018, 9:41pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5305 "2018-12-27T21:41:15Z")

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I got VXGI 1 to work in 4.19 finally, they changed the rendering pipeline in 4.19 to add the dynamic resolution scaling for consoles. If anyone needs VXGI 1 I will probably merge it to 4.20 and 4.21 if I have time. I found it to actually be faster than VXGI 2 in different scenarios…

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**Author:** ![samrat333](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@samrat333](https://forums.unrealengine.com/u/samrat333)\
**Post date:** [December 28, 2018, 6:38am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5306 "2018-12-28T06:38:59Z")

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> [@karma4jake](#):
>
> I got VXGI 1 to work in 4.19 finally, they changed the rendering pipeline in 4.19 to add the dynamic resolution scaling for consoles. If anyone needs VXGI 1 I will probably merge it to 4.20 and 4.21 if I have time. I found it to actually be faster than VXGI 2 in different scenarios…

**[karma4jake](https://forums.unrealengine/member/829443-karma4jake)**  
can you merge flex in 4.21???

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**Author:** ![Leo\_Rakes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Leo\_Rakes](https://forums.unrealengine.com/u/Leo_Rakes)\
**Post date:** [December 28, 2018, 8:26am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5307 "2018-12-28T08:26:48Z")

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> [@samrat333](#):
>
> **[karma4jake](https://forums.unrealengine/member/829443-karma4jake)**  
> can you merge flex in 4.21???

Maybe Waveworks? Now we seem to lack FLEX and Waveworks in 4.21

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**Author:** ![0lento\_archive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@0lento\_archive](https://forums.unrealengine.com/u/0lento_archive)\
**Post date:** [December 28, 2018, 8:38am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5308 "2018-12-28T08:38:00Z")

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Someone could also throw in Volumetric Lighting as well along with now released 4.0 ;D

People remember your comments from past few pages, no need to request the same thing every second post. If someone is working on these, I’m sure you’ll hear about it.

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**Author:** ![samrat333](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@samrat333](https://forums.unrealengine.com/u/samrat333)\
**Post date:** [December 28, 2018, 8:42am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5309 "2018-12-28T08:42:33Z")

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> [@](#):
>
> Someone could also throw in Volumetric Lighting as well along with now released 4.0 ;D
> 
> People remember your comments from past few pages, no need to request the same thing every second post. If someone is working on these, I’m sure you’ll hear about it.

we and many people wait for you

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**Author:** ![Cytokinetik](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cytokinetik](https://forums.unrealengine.com/u/Cytokinetik)\
**Post date:** [December 28, 2018, 3:12pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5310 "2018-12-28T15:12:37Z")

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I may try to get everything in 4.21 if I upgrade past 4.19, I dont really have a personal reason to though…

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**Author:** ![TritonSailor](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TritonSailor](https://forums.unrealengine.com/u/TritonSailor)\
**Post date:** [December 28, 2018, 5:42pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5311 "2018-12-28T17:42:24Z")

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An update for those interested in WaveWorks. I’ve now got WaveWorks working in 4.21. is helping me clean it up and test it. Hopefully it can be merged with the other GameWorks tech in a few days…

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**Author:** ![anonymous\_user\_260cdb9d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_260cdb9d](https://forums.unrealengine.com/u/anonymous_user_260cdb9d)\
**Post date:** [December 29, 2018, 6:28am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5312 "2018-12-29T06:28:40Z")

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Does [https://github/windystrife/UnrealEngine\_NVIDIAGameWorks#mac](https://github/windystrife/UnrealEngine_NVIDIAGameWorks#mac) build on Mac 10.14? I got compiling errors under Xcode 10 and older versions I’m not the only one having problems building gamewors on Mac Than you.

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**Author:** ![porckchop](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/porckchop/32/1085168_2.png) [@porckchop](https://forums.unrealengine.com/u/porckchop)\
**Post date:** [December 29, 2018, 9:29am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5313 "2018-12-29T09:29:08Z")

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Flex for 4.21 Please Anyone ☹

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**Author:** ![0lento\_archive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@0lento\_archive](https://forums.unrealengine.com/u/0lento_archive)\
**Post date:** [December 29, 2018, 12:18pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5314 "2018-12-29T12:18:26Z")

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Like @ (TritonSailor) mentioned, he’s been working on WaveWorks for 4.21 for a while. I took his changes (thanks for all the work!), made some small tweaks and WaveWorks is now on 4.21-GameWorks branch. I’m not super happy about the Nvidia GPU dependency on WaveWorks but VXGI2 is even more limited in terms of supported GPUs so I merged it in anyway. also triggered some build issues with TXAA so had to fix those as well. 's link and full list again:

(UE 4.21.1, Nvidia Blast, Flow, HairWorks, HBAO+, TXAA, WaveWorks and VXGI 2)

Worth noting that I don’t know what happens with the WaveWorks on VR so no guarantees it works there…

Tagging @LexCurtis, [USER=“1210893”][/USER] as you were asking about WaveWorks before.

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**Author:** ![enoes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@enoes](https://forums.unrealengine.com/u/enoes)\
**Post date:** [December 29, 2018, 6:53pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5315 "2018-12-29T18:53:53Z")

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> [@](#):
>
> Like @ (TritonSailor) mentioned, he’s been working on WaveWorks for 4.21 for a while. I took his changes (thanks for all the work!), made some small tweaks and WaveWorks is now on 4.21-GameWorks branch. I’m not super happy about the Nvidia GPU dependency on WaveWorks but VXGI2 is even more limited in terms of supported GPUs so I merged it in anyway. also triggered some build issues with TXAA so had to fix those as well. 's link and full list again:
> 
> (UE 4.21.1, additions, Nvidia Blast, Flow, HairWorks, HBAO+, TXAA, WaveWorks and VXGI 2)
> 
> Worth noting that I don’t know what happens with the WaveWorks on VR so no guarantees it works there…
> 
> Tagging @LexCurtis, @ as you were asking about WaveWorks before.

oh no ☹ thank you but Flex and Volumetric light need branch ☹

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<div class="post-metadata">

**Author:** ![0lento\_archive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@0lento\_archive](https://forums.unrealengine.com/u/0lento_archive)\
**Post date:** [December 29, 2018, 8:06pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5316 "2018-12-29T20:06:28Z")

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> [@samrat333](#):
>
> **[karma4jake](https://forums.unrealengine/member/829443-karma4jake)**  
> can you merge flex in 4.21???

> [@porckchop](#):
>
> Flex for 4.21 Please Anyone ☹

> [@](#):
>
> oh no ☹ thank you but Flex and Volumetric light need branch ☹

If you have spare time (I don’t have atm) and want to fix these yourself, are my WIP branches. Both have README.md that has notes in the beginning what’s broken:

[https://github//UnrealEngi…21-GW-FleX-WIP](https://github//UnrealEngine/tree/4.21-GW-FleX-WIP)  
[https://github//UnrealEngi…4.21-GW-VL-WIP](https://github//UnrealEngine/tree/4.21-GW-VL-WIP)

Do not expect these to work - they don’t.

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<div class="post-metadata">

**Author:** ![enoes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@enoes](https://forums.unrealengine.com/u/enoes)\
**Post date:** [December 29, 2018, 10:50pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5317 "2018-12-29T22:50:54Z")

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> [@](#):
>
> If you have spare time (I don’t have atm) and want to fix these yourself, are my WIP branches. Both have README.md that has notes in the beginning what’s broken:
> 
> [https://github//UnrealEngi…21-GW-FleX-WIP](https://github//UnrealEngine/tree/4.21-GW-FleX-WIP)  
> [https://github//UnrealEngi…4.21-GW-VL-WIP](https://github//UnrealEngine/tree/4.21-GW-VL-WIP)
> 
> Do not expect these to work - they don’t.

flex and volumetric light will work ? DXR is damage any gameworks

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<div class="post-metadata">

**Author:** ![Leo\_Rakes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Leo\_Rakes](https://forums.unrealengine.com/u/Leo_Rakes)\
**Post date:** [December 30, 2018, 2:36am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5318 "2018-12-30T02:36:55Z")

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Thank you very much for the work of and , which allows us to use Wavework in 4.21. So far, it’s really hard to find a better ocean solution than Waveworks.

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<div class="post-metadata">

**Author:** ![malcriado](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/malcriado/32/1081648_2.png) [@malcriado](https://forums.unrealengine.com/u/malcriado)\
**Post date:** [December 30, 2018, 6:55pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5319 "2018-12-30T18:55:23Z")

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Im getting error everytime i tried to run setup, any ideas?

 ![fail.png](https://d3kjluh73b9h9o.cloudfront.net/original/3X/f/d/fdd8673db24eba706bf5dd965de08e4d74304b19.png)

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<div class="post-metadata">

**Author:** ![0lento\_archive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@0lento\_archive](https://forums.unrealengine.com/u/0lento_archive)\
**Post date:** [December 31, 2018, 2:24am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/5320 "2018-12-31T02:24:25Z")

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> [@malcriado](#):
>
> Im getting error everytime i tried to run setup, any ideas?

Your folder path is too long (UE4 itself has pretty long path and your system path + ue4’s paths just don’t fit into that limitation). Place ue4 closer to root folder to fix it.

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