# NVIDIA GameWorks Integration

**URL:** <https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686>\
**Category:** Asset Creation\
**Tags:** unreal-engine\
**Created:** [December 7, 2014, 7:11pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686 "2014-12-07T19:11:32Z")\
**Posts on this page:** 20\
**Page:** 236

<div class="post-metadata">

**Author:** ![anonymous\_user\_44488311](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_44488311](https://forums.unrealengine.com/u/anonymous_user_44488311)\
**Post date:** [July 17, 2018, 5:53am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4934 "2018-07-17T05:53:22Z")

</div>

> [@](#):
>
> @anonymous_user_44488311 seems like is related to the newest VS2017-version and UE 4.19 somehow (even non-gameworks versions): [https://answers.unrealengine/que…e-my-game.html](https://answers.unrealengine/questions/790824/wafmedia-dont-let-me-to-package-my-game.html)
> 
> Since happens on packaging, you could try disabling the media / WMF related plugins from the project if you don’t need them. I don’t know if it still tries to compile these though.

I only have it on Gameworks versions, but I still will try your solutions.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_44488311](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_44488311](https://forums.unrealengine.com/u/anonymous_user_44488311)\
**Post date:** [July 17, 2018, 7:00am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4935 "2018-07-17T07:00:03Z")

</div>

@ When I turned of media/WMF I was able to build the project. If you don’t mind I will test your new repo bit later.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_44488311](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_44488311](https://forums.unrealengine.com/u/anonymous_user_44488311)\
**Post date:** [July 17, 2018, 10:40am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4936 "2018-07-17T10:40:33Z")

</div>

> [@](#):
>
> @anonymous_user_44488311 could you try cloning the repo from temp branch and see if it packages now? https://github//UnrealEngi…-GameWorks-Fix  
> repo contains the 4.20 build fix for that lib but I can’t verify if it helps as everything seems to work on my end regardless.

repo works thanks for your help.

---

<div class="post-metadata">

**Author:** ![0lento\_archive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@0lento\_archive](https://forums.unrealengine.com/u/0lento_archive)\
**Post date:** [July 18, 2018, 6:27am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4937 "2018-07-18T06:27:32Z")

</div>

> [@VRWijnen](#):
>
> repo works thanks for your help.

That’s nice to hear. I’ve pushed the change into main repo now as well: so hoping people will not stumble on anymore.

---

<div class="post-metadata">

**Author:** ![Gallonmate](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gallonmate](https://forums.unrealengine.com/u/Gallonmate)\
**Post date:** [July 18, 2018, 4:33pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4938 "2018-07-18T16:33:15Z")

</div>

Please accuse my ignorance but why can’t we just download custom pre-compiled versions of ue4? Does anyone have a link to completed compile versions, or do customs versions of ue4 just not work like ?

---

<div class="post-metadata">

**Author:** ![ixicalibur](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ixicalibur](https://forums.unrealengine.com/u/ixicalibur)\
**Post date:** [July 19, 2018, 3:55am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4939 "2018-07-19T03:55:40Z")

</div>

> [@Gallonmate](#):
>
> Please accuse my ignorance but why can’t we just download custom pre-compiled versions of ue4? Does anyone have a link to completed compile versions, or do customs versions of ue4 just not work like ?

because the source is like 1-2GB plus a 3-4Gb download when building it, fully compiled it gets to around 60Gb.  
it’s super easy to compile it as well

---

<div class="post-metadata">

**Author:** ![0lento\_archive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@0lento\_archive](https://forums.unrealengine.com/u/0lento_archive)\
**Post date:** [July 19, 2018, 1:05pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4941 "2018-07-19T13:05:14Z")

</div>

@GallonmateYou can’t distribute UE4 editor freely outside of github fork due to the licensing limitations. There are two ways to get modified Unreal to people: either via fork from official repo or binaries distributed via Epic Launcher, which they don’t offer for custom builds like these, they only offer service for select partners that wish to add modding option for their game and custom UE4 engine version is then distributed through Epic Launcher by Epic itself.

Even if self hosting was allowed (which it is not), most people wouldn’t have even resources to host amount of data for others while providing it for free. Github fork with source code distribution is only viable option.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_c3665e10](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c3665e10](https://forums.unrealengine.com/u/anonymous_user_c3665e10)\
**Post date:** [July 20, 2018, 6:05am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4942 "2018-07-20T06:05:30Z")

</div>

Apologies if isn’t the right place for . My VXGI is visible in-editor, but disappears when played. See attached. The first is in-editor, the second after playing in selected viewport. I am out of my depth to even have a working compiled github fork… if anybody can help, thanks.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_fb24c13b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fb24c13b](https://forums.unrealengine.com/u/anonymous_user_fb24c13b)\
**Post date:** [July 20, 2018, 1:27pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4943 "2018-07-20T13:27:45Z")

</div>

Hi, I would like to use the NVIDIA GameWorks but link does not work () ! I found File ([https://github/NVIDIAGameWorks/FleX](https://github/NVIDIAGameWorks/FleX)) but there is no Setup.exe or .bat to run .  
there is only the demo and I can not find any other files

---

<div class="post-metadata">

**Author:** ![0lento\_archive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@0lento\_archive](https://forums.unrealengine.com/u/0lento_archive)\
**Post date:** [July 20, 2018, 6:47pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4944 "2018-07-20T18:47:04Z")

</div>

> [@Bettek](#):
>
> Hi, I would like to use the NVIDIA GameWorks but link does not work () ! I found File ([https://github/NVIDIAGameWorks/FleX](https://github/NVIDIAGameWorks/FleX)) but there is no Setup.exe or .bat to run .  
> there is only the demo and I can not find any other files

To access any UE4 fork, you need to link your github account with your epic/ue4 account (just like you had to link your github account with nvidia to get access to NVIDAGameWorks).

Instructions : [https://www.unrealengine/en-US/ue4-on-github](https://www.unrealengine/en-US/ue4-on-github)

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_c3665e10](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c3665e10](https://forums.unrealengine.com/u/anonymous_user_c3665e10)\
**Post date:** [July 21, 2018, 7:46am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4945 "2018-07-21T07:46:18Z")

</div>

I’m finding the same exporting video through Sequencer – no VXGI. It looks like all the other post processes are there, with only VXGI dropping out. Has anyone else run into ?

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_c3665e10](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c3665e10](https://forums.unrealengine.com/u/anonymous_user_c3665e10)\
**Post date:** [July 23, 2018, 5:10am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4946 "2018-07-23T05:10:56Z")

</div>

Looks like HBAO is dropping out as well in the video export. Hires screenshot does export with both VXGI and HBAO. The cinematic toggle is already disabled in my video export – is there a way to get video capture to copy the on-screen editor like a hires screenshot?

---

<div class="post-metadata">

**Author:** ![3dlight](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@3dlight](https://forums.unrealengine.com/u/3dlight)\
**Post date:** [July 23, 2018, 6:03pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4948 "2018-07-23T18:03:18Z")

</div>

Any info on release timing for VXGI 4.20? We’re using vxgi for some cinematic stuff, and with the new DOF in 4.20, it would be great to have the 2 merged!

---

<div class="post-metadata">

**Author:** ![Jak\_Carver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jak\_Carver](https://forums.unrealengine.com/u/Jak_Carver)\
**Post date:** [July 23, 2018, 8:20pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4949 "2018-07-23T20:20:02Z")

</div>

Backstory:  
We’re a small indie team of game devs working on our first independent game. The tech we’re using is UE4.19 with VXGI2.0 (/tree/VXGI2-4.19)

Issue:  
In order to make it easier for our designers and artists (which aren’t technical) to work with the engine, I’m building a binary version of the editor so they can sync it from P4 and not have to compile the engine (most have never even heard of Visual Studio).  
I built a binary version of the engine, which built successfully with no errors or warnings.  
However, when I open the editor it immediately crashes, spitting out the following error, that from what I can tell, is happening because of VXGI:  
(if anyone has any info it would be extremely helpful, one is a big production blocker right now)

LoginId:f7f8170d492b29bc6c4aa180f5afe7f6  
EpicAccountId:9d933abc05984983ac8ca826e16025d9

Assertion failed: VXGIDLLHandle [File:G:\EDN\_P4V\UE4\_Github\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 2644]

UE4Editor\_Core!FDebug::AssertFailed() [g:\edn\_p4v\ue4\_github\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:419]  
UE4Editor\_Core!FWindowsPlatformMisc::LoadVxgiModule() [g:\edn\_p4v\ue4\_github\unrealengine\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:2645]  
UE4Editor\_ApplicationCore!FWindowsPlatformApplicationMisc::LoadPreInitModules() [g:\edn\_p4v\ue4\_github\unrealengine\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:38]  
UE4Editor!FEngineLoop::LoadPreInitModules() [g:\edn\_p4v\ue4\_github\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2419]  
UE4Editor!FEngineLoop::PreInit() [g:\edn\_p4v\ue4\_github\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:1499]  
UE4Editor!GuardedMain() [g:\edn\_p4v\ue4\_github\unrealengine\engine\source\runtime\launch\private\launch.cpp:127]  
UE4Editor!GuardedMainWrapper() [g:\edn\_p4v\ue4\_github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]  
UE4Editor!WinMain() [g:\edn\_p4v\ue4\_github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]  
UE4Editor!\_\_scrt\_common\_main\_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe\_common.inl:253]

ntdll

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_c3665e10](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c3665e10](https://forums.unrealengine.com/u/anonymous_user_c3665e10)\
**Post date:** [July 24, 2018, 12:09am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4950 "2018-07-24T00:09:30Z")

</div>

@ – can you confirm that your VXGI is showing up in your video captures? I’m trying to troubleshoot, and so far I don’t know if is a common problem or specific to my install…

---

<div class="post-metadata">

**Author:** ![Klikard](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Klikard](https://forums.unrealengine.com/u/Klikard)\
**Post date:** [July 25, 2018, 10:15am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4951 "2018-07-25T10:15:53Z")

</div>

@ Your 4.19 branch works like a charm currently no errors except wmf media but not really a problem. But i was wondering which tech is included in: [https://github//UnrealEngi…e/4.20-Physics](https://github//UnrealEngine/tree/4.20-Physics) Thank you for your time man 🙂

---

<div class="post-metadata">

**Author:** ![Derjyn](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/derjyn/32/931618_2.png) [@Derjyn](https://forums.unrealengine.com/u/Derjyn)\
**Post date:** [July 25, 2018, 11:12am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4952 "2018-07-25T11:12:20Z")

</div>

> [@Klikard](#):
>
> @ Your 4.19 branch works like a charm currently no errors except wmf media but not really a problem. But i was wondering which tech is included in: [https://github//UnrealEngi…e/4.20-Physics](https://github//UnrealEngine/tree/4.20-Physics) Thank you for your time man 🙂

I believe that branch is similar to his 4.19-Physics branch, which "adds support for contact modifications and fixed timestepping for ". The 4.19-Physics-GW branch adds that and the GameWorks magick. We can only assume he’ll do the same with 4.20!

---

<div class="post-metadata">

**Author:** ![Graczdari](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Graczdari](https://forums.unrealengine.com/u/Graczdari)\
**Post date:** [July 25, 2018, 11:55am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4953 "2018-07-25T11:55:02Z")

</div>

Hello Everyone! 🙂

Is there anyone who has a ready integration of Unreal Engine 4 with GameWorks and TrueSky? Alternatively, can somebody help with integration? Thanx 🙂

---

<div class="post-metadata">

**Author:** ![Leo\_Rakes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Leo\_Rakes](https://forums.unrealengine.com/u/Leo_Rakes)\
**Post date:** [July 25, 2018, 1:00pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4954 "2018-07-25T13:00:26Z")

</div>

> [@0lento\_archive](#):
>
> To access any UE4 fork, you need to link your github account with your epic/ue4 account (just like you had to link your github account with nvidia to get access to NVIDAGameWorks).
> 
> Instructions : [https://www.unrealengine/en-US/ue4-on-github](https://www.unrealengine/en-US/ue4-on-github)

Hello, may I ask when the 4.20 integrated version of GameWorks will be launched? 4.20 it seems that there are a lot of great new features that people want to try very much, but I’ve been waiting for the 4.20 of the Gameworks integration version, and I’m looking forward to the 4.20 integration you can make early! O O

---

<div class="post-metadata">

**Author:** ![0lento\_archive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@0lento\_archive](https://forums.unrealengine.com/u/0lento_archive)\
**Post date:** [July 25, 2018, 3:03pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4955 "2018-07-25T15:03:39Z")

</div>

> [@](#):
>
> Hello, may I ask when the 4.20 integrated version of GameWorks will be launched? 4.20 it seems that there are a lot of great new features that people want to try very much, but I’ve been waiting for the 4.20 of the Gameworks integration version, and I’m looking forward to the 4.20 integration you can make early! O O

Nvidia hasn’t released yet a single 4.20 gameworks branch, so if someone actually updated these things for 4.20, that someone would have to manually upgrade each gameworks tech to be compatible with 4.20, one by one. I’ve done for few techs in past but doing it for every tech separately would probably take forever, it’s not something at least I plan to do. Nvidia will update their branches eventually and that will make it more feasible to make these merged branches as well.

[Previous page](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686.md?page=235)

[Next page](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686.md?page=237)
