# NVIDIA GameWorks Integration

**URL:** <https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686>\
**Category:** Asset Creation\
**Tags:** unreal-engine\
**Created:** [December 7, 2014, 7:11pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686 "2014-12-07T19:11:32Z")\
**Posts on this page:** 20\
**Page:** 219

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**Author:** ![anonymous\_user\_c77c7fa01](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c77c7fa01](https://forums.unrealengine.com/u/anonymous_user_c77c7fa01)\
**Post date:** [March 31, 2018, 1:02am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4590 "2018-03-31T01:02:17Z")

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> [@.](#):
>
> I made an experimental 4.19 branch with VXGI, Flow and Blast.
> 
> Couple issues left, like Blast Editor isn’t fully working (Opening or creating a Blast mesh with more than 1 depth of destruction crash the editor) and Flow grid Color map are stuck to 64.
> 
> VXGI should be working as well as in 4.18.
> 
> It can package games, which was the most important part of me hehe.
> 
> Will probably share it on my github repo in coming days. Also nvidia Bgaldrikian said on Github that we would most likely get a Blast branch for 4.19 ‘soonish’ 😛
> 
> watch?v=DLS4QUO-C4M

You can separately make VXGI. I develop a game, technology is very necessary. Thanks.

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**Author:** ![Sevenplex](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sevenplex](https://forums.unrealengine.com/u/Sevenplex)\
**Post date:** [April 1, 2018, 3:28pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4591 "2018-04-01T15:28:17Z")

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> [@.](#):
>
> I made an experimental 4.19 branch with VXGI, Flow and Blast.
> 
> Couple issues left, like Blast Editor isn’t fully working (Opening or creating a Blast mesh with more than 1 depth of destruction crash the editor) and Flow grid Color map are stuck to 64.
> 
> VXGI should be working as well as in 4.18.
> 
> It can package games, which was the most important part of me hehe.
> 
> Will probably share it on my github repo in coming days. Also nvidia Bgaldrikian said on Github that we would most likely get a Blast branch for 4.19 ‘soonish’ 😛
> 
> watch?v=DLS4QUO-C4M

Very cool!

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**Author:** ![The\_Distiller](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@The\_Distiller](https://forums.unrealengine.com/u/The_Distiller)\
**Post date:** [April 1, 2018, 6:41pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4592 "2018-04-01T18:41:11Z")

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The GDC talk for VXGI 2.0 is up and freely available :  
[https://www.gdcvault/browse/gdc-18](https://www.gdcvault/browse/gdc-18)

The presenter mentioned the UE4 integration will be available in mid to late April.

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**Author:** ![Nocturness](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nocturness](https://forums.unrealengine.com/u/Nocturness)\
**Post date:** [April 2, 2018, 7:56am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4593 "2018-04-02T07:56:15Z")

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> [@The\_Distiller](#):
>
> The GDC talk for VXGI 2.0 is up and freely available :  
> [https://www.gdcvault/browse/gdc-18](https://www.gdcvault/browse/gdc-18)
> 
> The presenter mentioned the UE4 integration will be available in mid to late April.

finally! thx

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**Author:** ![darkgaze](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@darkgaze](https://forums.unrealengine.com/u/darkgaze)\
**Post date:** [April 2, 2018, 2:21pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4594 "2018-04-02T14:21:07Z")

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Hi all.  
The Maya apex plugin cannot install in windows 10. I downloaded 2018 and 2017 versions of the plugin, and Windows Defender blocks it saying the maker is unknown, and when overriding that, it fails installing. Any ideas?

Also, the tutorial videos are not updated : [https://developer.nvidia/apex-clothing-maya-tutorials](https://developer.nvidia/apex-clothing-maya-tutorials) \<– second video is missing.

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**Author:** ![WWWWWWWWWWWWWWWWWWWW](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WWWWWWWWWWWWWWWWWWWW](https://forums.unrealengine.com/u/WWWWWWWWWWWWWWWWWWWW)\
**Post date:** [April 3, 2018, 10:03am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4595 "2018-04-03T10:03:40Z")

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[https://github/niexuchina/Unreal…9-HairWorks1.4](https://github/niexuchina/UnrealEngineHairWorks/tree/4.19-HairWorks1.4)  
Unreal Engine 4.19.0 - HairWorks 1.4

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**Author:** ![MaximeDupart](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maximedupart/32/1194606_2.png) [@MaximeDupart](https://forums.unrealengine.com/u/MaximeDupart)\
**Post date:** [April 3, 2018, 1:16pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4596 "2018-04-03T13:16:12Z")

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> [@The\_Distiller](#):
>
> The GDC talk for VXGI 2.0 is up and freely available :  
> [https://www.gdcvault/browse/gdc-18](https://www.gdcvault/browse/gdc-18)
> 
> The presenter mentioned the UE4 integration will be available in mid to late April.

news. Cannot wait for the new VXGI and area light tech to drop !

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**Author:** ![MaximeDupart](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maximedupart/32/1194606_2.png) [@MaximeDupart](https://forums.unrealengine.com/u/MaximeDupart)\
**Post date:** [April 3, 2018, 10:10pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4597 "2018-04-03T22:10:52Z")

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Uploaded the VXGI 4.19 version i’m using:

Don’t forget to build ShaderCompileWorker

[https://github/MaximeDup/UnrealE…/VXGI-1.0-4.19](https://github/MaximeDup/UnrealEngine/tree/VXGI-1.0-4.19)

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**Author:** ![soyhann](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@soyhann](https://forums.unrealengine.com/u/soyhann)\
**Post date:** [April 4, 2018, 12:44am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4598 "2018-04-04T00:44:08Z")

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How can I build ue4 4.19 with Flex?

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**Author:** ![anonymous\_user\_c77c7fa01](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c77c7fa01](https://forums.unrealengine.com/u/anonymous_user_c77c7fa01)\
**Post date:** [April 4, 2018, 1:16am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4599 "2018-04-04T01:16:20Z")

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> [@.](#):
>
> Uploaded the VXGI 4.19 version i’m using:
> 
> [https://github/MaximeDup/UnrealEngine/tree/VXGI-1.0-4.19](https://github/MaximeDup/UnrealEngine/tree/VXGI-1.0-4.19)

Studio errors give out

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<div class="post-metadata">

**Author:** ![MaximeDupart](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maximedupart/32/1194606_2.png) [@MaximeDupart](https://forums.unrealengine.com/u/MaximeDupart)\
**Post date:** [April 4, 2018, 2:46am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4600 "2018-04-04T02:46:12Z")

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> [@sudey8899](#):
>
> Studio errors give out

Just committed a fix. You need to update Engine/Source/Developer/Windows/ShaderformatD3D/ShaderFormatD3D.Build.cs

_edit_ Allright, i need to do some extra cleaning found other issues. Just wait for an hour and it should be fine 😛

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<div class="post-metadata">

**Author:** ![anonymous\_user\_c77c7fa01](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c77c7fa01](https://forums.unrealengine.com/u/anonymous_user_c77c7fa01)\
**Post date:** [April 4, 2018, 3:29am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4601 "2018-04-04T03:29:58Z")

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> [@.](#):
>
> Just committed a fix. You need to update Engine/Source/Developer/Windows/ShaderformatD3D/ShaderFormatD3D.Build.cs
> 
> _edit_ Allright, i need to do some extra cleaning found other issues. Just wait for an hour and it should be fine 😛

Yes of course. We do not hurry you.thanks, what do you do

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**Author:** ![MaximeDupart](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maximedupart/32/1194606_2.png) [@MaximeDupart](https://forums.unrealengine.com/u/MaximeDupart)\
**Post date:** [April 4, 2018, 3:31am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4602 "2018-04-04T03:31:51Z")

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> [@anonymous\_user\_c77c7fa01](#):
>
> Yes of course. We do not hurry you.thanks, what do you do

Ok it’s fixed, i just successfulyl compiled on my side. There were some Nvidia Flow, some Truesky that i missed earlier when i was just grabbing VXGI 😛

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<div class="post-metadata">

**Author:** ![anonymous\_user\_c77c7fa01](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c77c7fa01](https://forums.unrealengine.com/u/anonymous_user_c77c7fa01)\
**Post date:** [April 4, 2018, 3:36am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4603 "2018-04-04T03:36:59Z")

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that for you it is better - Truesky or ultra dynamic sky

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<div class="post-metadata">

**Author:** ![MaximeDupart](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maximedupart/32/1194606_2.png) [@MaximeDupart](https://forums.unrealengine.com/u/MaximeDupart)\
**Post date:** [April 4, 2018, 3:46am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4604 "2018-04-04T03:46:45Z")

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> [@sudey8899](#):
>
> that for you it is better - Truesky or ultra dynamic sky

Both seems great, haven’t tried ultra dynamic sky, but i’m extremely happy with Truesky.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_c77c7fa01](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c77c7fa01](https://forums.unrealengine.com/u/anonymous_user_c77c7fa01)\
**Post date:** [April 4, 2018, 3:49am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4605 "2018-04-04T03:49:46Z")

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> [@.](#):
>
> Both seems great, haven’t tried ultra dynamic sky, but i’m extremely happy with Truesky.

f you are not busy, you can help. Skype?

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<div class="post-metadata">

**Author:** ![MaximeDupart](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maximedupart/32/1194606_2.png) [@MaximeDupart](https://forums.unrealengine.com/u/MaximeDupart)\
**Post date:** [April 4, 2018, 4:01am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4606 "2018-04-04T04:01:13Z")

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> [@sudey8899](#):
>
> f you are not busy, you can help. Skype?

i am honestly, extremely busy

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<div class="post-metadata">

**Author:** ![anonymous\_user\_c77c7fa01](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c77c7fa01](https://forums.unrealengine.com/u/anonymous_user_c77c7fa01)\
**Post date:** [April 4, 2018, 4:02am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4607 "2018-04-04T04:02:47Z")

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> [@.](#):
>
> i am honestly, extremely busy

ок…thank you for posting VXGI

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<div class="post-metadata">

**Author:** ![Chesire](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Chesire](https://forums.unrealengine.com/u/Chesire)\
**Post date:** [April 4, 2018, 9:53am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4608 "2018-04-04T09:53:05Z")

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> [@.](#):
>
> Ok it’s fixed, i just successfulyl compiled on my side. There were some Nvidia Flow, some Truesky that i missed earlier when i was just grabbing VXGI 😛

Thank you for your efforts !  
I tried compiling your latest version 2 times and -to my sheer horror- I’m getting a total memory dump/ BSD during the build-process (VS 2015).  
Maybe something on my end ☹ Lookin’ into it.

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<div class="post-metadata">

**Author:** ![MaximeDupart](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maximedupart/32/1194606_2.png) [@MaximeDupart](https://forums.unrealengine.com/u/MaximeDupart)\
**Post date:** [April 4, 2018, 11:45pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4609 "2018-04-04T23:45:25Z")

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> [@](#):
>
> Thank you for your efforts !  
> I tried compiling your latest version 2 times and -to my sheer horror- I’m getting a total memory dump/ BSD during the build-process (VS 2015).  
> Maybe something on my end ☹ Lookin’ into it.

Did you solve your?

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