# NVIDIA GameWorks Integration

**URL:** <https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686>\
**Category:** Asset Creation\
**Tags:** unreal-engine\
**Created:** [December 7, 2014, 7:11pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686 "2014-12-07T19:11:32Z")\
**Posts on this page:** 20\
**Page:** 216

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**Author:** ![jojo8026](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jojo8026](https://forums.unrealengine.com/u/jojo8026)\
**Post date:** [March 8, 2018, 5:17am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4526 "2018-03-08T05:17:57Z")

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> [@WindyStrife](#):
>
> Hi, everyone, I fork and create new repo(public repo no need add github to epic game account) for stable builds of several Nvidia technology merged together in Unreal Engine 4.18.3  
> with VXGI + HBAO+ Volumetric Lightning + HairWorks+Blast+Flex+Flow+WaveWorks  
> MOD EDIT: Link removed  
> Tested download branch on other computer, complie and package successfully with Visual Studio 2015 ( i think VS 2017 will worked too)  
> :):)🙂

will plugins from the marketplace work with ?

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**Author:** ![WindyStrife](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WindyStrife](https://forums.unrealengine.com/u/WindyStrife)\
**Post date:** [March 8, 2018, 6:14am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4527 "2018-03-08T06:14:06Z")

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> [@jojo8026](#):
>
> will plugins from the marketplace work with ?

if it is compatible with 4.18, you need to recomplie it, sure work 😃

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**Author:** ![anonymous\_user\_5fc20613](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5fc20613](https://forums.unrealengine.com/u/anonymous_user_5fc20613)\
**Post date:** [March 8, 2018, 4:31pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4529 "2018-03-08T16:31:41Z")

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Thanks, thanks, thanks and thousands thanks !! 🙂

!!. Great work, **[WindyStrife](https://forums.unrealengine/member/539547-windystrife)**

You are great !!  
:)🙂

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**Author:** ![jojo8026](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jojo8026](https://forums.unrealengine.com/u/jojo8026)\
**Post date:** [March 8, 2018, 4:41pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4530 "2018-03-08T16:41:13Z")

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> [@WindyStrife](#):
>
> if it is compatible with 4.18, you need to recomplie it, sure work 😃

How do I do that?

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**Author:** ![WindyStrife](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WindyStrife](https://forums.unrealengine.com/u/WindyStrife)\
**Post date:** [March 8, 2018, 5:28pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4531 "2018-03-08T17:28:02Z")

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Copy plugins to Your Project/Plugins,generate file project and click on solution and

> [@jojo8026](#):
>
> How do I do that?

rebuild it 😃

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**Author:** ![derekbensonart](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@derekbensonart](https://forums.unrealengine.com/u/derekbensonart)\
**Post date:** [March 8, 2018, 7:41pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4532 "2018-03-08T19:41:40Z")

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Hello. I’m rebuilding it in visual studio 2017. I get a lot of errors and the build fails. I appreciate the work you’ve done uniting all these options and I’d like to use . I’m looking for a little clarification on what settings to use when building. An image is attached.

Please feel free to tell me where I’m going wrong. I really like that you’ve set all up, and I want to make it work 🙂

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**Author:** ![DsyD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DsyD](https://forums.unrealengine.com/u/DsyD)\
**Post date:** [March 8, 2018, 9:36pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4533 "2018-03-08T21:36:27Z")

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is WindyStrife, thanks for all your hard work! I might try exploring Flex now in 4.18…

Btw, any luck looking into my problem ? [https://forums.unrealengine/community/general-discussion/24447-nvidia-gameworks-integration?p=1438351#post1438351](https://forums.unrealengine/community/general-discussion/24447-nvidia-gameworks-integration?p=1438351#post1438351)

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**Author:** ![WindyStrife](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WindyStrife](https://forums.unrealengine.com/u/WindyStrife)\
**Post date:** [March 9, 2018, 12:08am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4534 "2018-03-09T00:08:36Z")

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> [@DsyD](#):
>
> is WindyStrife, thanks for all your hard work! I might try exploring Flex now in 4.18…
> 
> Btw, any luck looking into my problem ? [https://forums.unrealengine/community/general-discussion/24447-nvidia-gameworks-integration?p=1438351#post1438351](https://forums.unrealengine/community/general-discussion/24447-nvidia-gameworks-integration?p=1438351#post1438351)

i can only check it on next week

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**Author:** ![anonymous\_user\_8e2616ee](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8e2616ee](https://forums.unrealengine.com/u/anonymous_user_8e2616ee)\
**Post date:** [March 9, 2018, 2:24am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4535 "2018-03-09T02:24:19Z")

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Has anyone encountered when building NVIDIA Flex 4.16 with Visual Studio 2017?

I’ve tried everything - reinstalling, running VS as administrator, Development Editor - x64 build, but I can’t seem to successfully build the UE editor from NVIDIA Flex.

Would appreciate any help 🙂 Thank you!

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**Author:** ![Gomo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gomo](https://forums.unrealengine.com/u/Gomo)\
**Post date:** [March 9, 2018, 10:03am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4536 "2018-03-09T10:03:37Z")

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maybe try to set all files to writeable (disable read only) - I have to do it each time.

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**Author:** ![Leandro\_Bianquini](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Leandro\_Bianquini](https://forums.unrealengine.com/u/Leandro_Bianquini)\
**Post date:** [March 9, 2018, 11:27pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4538 "2018-03-09T23:27:15Z")

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Hey Guys, anyone can help me, i got error when i do a right click in content folder. The editor crashes and exit.

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**Author:** ![user\_5a6bfd32b1a7349a5f1413349459e191f21a52a9f5b6c819e33abd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@user\_5a6bfd32b1a7349a5f1413349459e191f21a52a9f5b6c819e33abd](https://forums.unrealengine.com/u/user_5a6bfd32b1a7349a5f1413349459e191f21a52a9f5b6c819e33abd)\
**Post date:** [March 11, 2018, 9:21am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4539 "2018-03-11T09:21:37Z")

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hi everyone  
i ask a questions.  
I downloaded source from [https://github/MaximeDup/UnrealE…17.X-GameWorks](https://github/MaximeDup/UnrealEngine/tree/4.17.X-GameWorks).  
I successed compiling source, then made a c++ project.  
When i execute project at editor, i met error.

## \< error \> ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ensure condition failed: PSOPrimitiveType == PT\_Num || (EPrimitiveType)PrimitiveType == PSOPrimitiveType [File:F:\UnrealEngine-4.17.X-GameWorks\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 1289] PSO was created using PrimitiveType 0, but the Draw call is using 16! will break , Metal and UE4Editor.exe has triggered a breakpoint.

When i execute at original version, it execute successfully.

I don’t know what’s wrong. help me please…

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**Author:** ![WindyStrife](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WindyStrife](https://forums.unrealengine.com/u/WindyStrife)\
**Post date:** [March 11, 2018, 1:32pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4540 "2018-03-11T13:32:05Z")

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> [@Leandro\_Bianquini](#):
>
> Hey Guys, anyone can help me, i got error when i do a right click in content folder. The editor crashes and exit.

I don’t meet error, what version of windows do you use

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**Author:** ![WindyStrife](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WindyStrife](https://forums.unrealengine.com/u/WindyStrife)\
**Post date:** [March 11, 2018, 2:01pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4541 "2018-03-11T14:01:22Z")

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> [@Professor\_Timelord](#):
>
> Hey im Lucas from Switzerland.  
> ​​​Me an several other Persons workin on a Timetravel Game.  
> ​​​We use a build from maximedup for Gameworks integration for our Game.  
> We had some issues with other Plugins we bought and have to update our engine to 4.17 or 4.18 so i went to maximedups Github page… But there are no more Repositories… Do you know whats going on there ? I hope you know more about
> 
> Greetings from Switzerland

@**[Professor\_Timelord](https://forums.unrealengine/member/117518-professor_timelord): you need go to page and add your github account. you will receive a email to access source code:D  
 [https://www.epicgames/account/connected](https://www.epicgames/account/connected)**

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**Author:** ![WindyStrife](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WindyStrife](https://forums.unrealengine.com/u/WindyStrife)\
**Post date:** [March 11, 2018, 2:19pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4542 "2018-03-11T14:19:29Z")

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> [@Anonymous\_441158f4cee8d3d78490af24b41b0acd](#):
>
> hi everyone  
> i ask a questions.  
> I downloaded source from [https://github/MaximeDup/UnrealE…17.X-GameWorks](https://github/MaximeDup/UnrealEngine/tree/4.17.X-GameWorks).  
> I successed compiling source, then made a c++ project.  
> When i execute project at editor, i met error.
> 
> ## \< error \> ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ensure condition failed: PSOPrimitiveType == PT\_Num || (EPrimitiveType)PrimitiveType == PSOPrimitiveType [File:F:\UnrealEngine-4.17.X-GameWorks\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 1289] PSO was created using PrimitiveType 0, but the Draw call is using 16! will break , Metal and UE4Editor.exe has triggered a breakpoint.
> 
> When i execute at original version, it execute successfully.
> 
> I don’t know what’s wrong. help me please…

@**황용수]([https://forums.unrealengine/member/13975-황용수](https://forums.unrealengine/member/13975-%ED%99%A9%EC%9A%A9%EC%88%98))**  
maybe you can try one instead it 😃  
[https://github/windystrife/Unrea…IDIA.GameWorks](https://github/windystrife/UnrealEngine/tree/4.18-NVIDIA.GameWorks)

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<div class="post-metadata">

**Author:** ![user\_5a6bfd32b1a7349a5f1413349459e191f21a52a9f5b6c819e33abd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@user\_5a6bfd32b1a7349a5f1413349459e191f21a52a9f5b6c819e33abd](https://forums.unrealengine.com/u/user_5a6bfd32b1a7349a5f1413349459e191f21a52a9f5b6c819e33abd)\
**Post date:** [March 11, 2018, 3:05pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4543 "2018-03-11T15:05:39Z")

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> [@WindyStrife](#):
>
> @**황용수]([https://forums.unrealengine/member/13975-황용수](https://forums.unrealengine/member/13975-%ED%99%A9%EC%9A%A9%EC%88%98))**  
> maybe you can try one instead it 😃  
> [https://github/windystrife/Unrea…IDIA.GameWorks](https://github/windystrife/UnrealEngine/tree/4.18-NVIDIA.GameWorks)

Thank you for your answer… i tried but i met same error…

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<div class="post-metadata">

**Author:** ![nildoe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nildoe](https://forums.unrealengine.com/u/nildoe)\
**Post date:** [March 11, 2018, 6:31pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4544 "2018-03-11T18:31:28Z")

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@WindyStrife thanks alot for your build…its huge but works PERFECTLY!! used visual studio 2017 to compile and made all files NOT READ ONLY as per @Gomo 's advice

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<div class="post-metadata">

**Author:** ![WindyStrife](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WindyStrife](https://forums.unrealengine.com/u/WindyStrife)\
**Post date:** [March 11, 2018, 11:44pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4545 "2018-03-11T23:44:15Z")

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> [@Anonymous\_441158f4cee8d3d78490af24b41b0acd](#):
>
> Thank you for your answer… i tried but i met same error…

i don’t meet error, do you use datasmith, or what version of windows do you use

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<div class="post-metadata">

**Author:** ![WindyStrife](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WindyStrife](https://forums.unrealengine.com/u/WindyStrife)\
**Post date:** [March 12, 2018, 12:04am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4546 "2018-03-12T00:04:45Z")

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> [@](#):
>
> @WindyStrife thanks alot for your build…its huge but works PERFECTLY!! used visual studio 2017 to compile and made all files NOT READ ONLY as per @Gomo 's advice

Thanks 😃 may be i will work new merge build (Flex, Flow, VXGI, Blast, HairWorks, Volumetric Light, WaveWorks) when 4.19 offical release 😃

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<div class="post-metadata">

**Author:** ![nildoe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nildoe](https://forums.unrealengine.com/u/nildoe)\
**Post date:** [March 12, 2018, 3:48am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4547 "2018-03-12T03:48:23Z")

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@WindyStrife that would be so !! btw do you know how to install datasmith into your custom build??

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