# NVIDIA GameWorks Integration

**URL:** <https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686>\
**Category:** Asset Creation\
**Tags:** unreal-engine\
**Created:** [December 7, 2014, 7:11pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686 "2014-12-07T19:11:32Z")\
**Posts on this page:** 20\
**Page:** 214

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**Author:** ![Sevenplex](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sevenplex](https://forums.unrealengine.com/u/Sevenplex)\
**Post date:** [February 18, 2018, 3:30pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4481 "2018-02-18T15:30:26Z")

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> [@](#):
>
> Volumetric light ?

No. Will, but later 🙂

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**Author:** ![anonymous\_user\_2c4bbf17](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2c4bbf17](https://forums.unrealengine.com/u/anonymous_user_2c4bbf17)\
**Post date:** [February 18, 2018, 3:59pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4483 "2018-02-18T15:59:42Z")

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> [@](#):
>
> Hi all…  
> I posted a fork of UE4 4.18.3 with Blast, Flex, Flow, HairWorks, HBAO, VXGI and WaveWorks integrated on a branch.
> 
> -HairWorks-HBAO-VXGI-WaveWorks
> 
> git clone -b 4.18-Blast-Flex-Flow-HairWorks-HBAO-VXGI-WaveWorks [https://github//UnrealEngine.git](https://github//UnrealEngine.git)

can u please upload truesky+gameworks one?

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**Author:** ![Sevenplex](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sevenplex](https://forums.unrealengine.com/u/Sevenplex)\
**Post date:** [February 19, 2018, 1:15am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4484 "2018-02-19T01:15:54Z")

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> [@anonymous\_user\_2c4bbf17](#):
>
> can u please upload truesky+gameworks one?

I wrote you detailed instructions in a private message.  
If you have a license all should work.

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**Author:** ![Sevenplex](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sevenplex](https://forums.unrealengine.com/u/Sevenplex)\
**Post date:** [February 19, 2018, 2:07am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4485 "2018-02-19T02:07:28Z")

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> [@anonymous\_user\_2c4bbf17](#):
>
> can u please upload truesky+gameworks one?

> [@](#):
>
> I wrote you detailed instructions in a private message.  
> If you have a license all should work.

Instructions for merging NVIDIA Gameworks and Simul trueSky:

[https://forums.unrealengine/community/general-discussion/1430784-nvidia-gameworks-and-simul-truesky-integration](https://forums.unrealengine/community/general-discussion/1430784-nvidia-gameworks-and-simul-truesky-integration)

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<div class="post-metadata">

**Author:** ![nildoe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nildoe](https://forums.unrealengine.com/u/nildoe)\
**Post date:** [February 19, 2018, 8:45am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4486 "2018-02-19T08:45:39Z")

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wow@ , thanks alot for the new fork…did you manage to figure the with light building?

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**Author:** ![Sevenplex](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sevenplex](https://forums.unrealengine.com/u/Sevenplex)\
**Post date:** [February 19, 2018, 9:27am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4487 "2018-02-19T09:27:36Z")

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> [@](#):
>
> wow@ , thanks alot for the new fork…did you manage to figure the with light building?

On the last branch should work, but if that - write, I will check.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_a73d3322](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a73d3322](https://forums.unrealengine.com/u/anonymous_user_a73d3322)\
**Post date:** [February 19, 2018, 11:10am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4488 "2018-02-19T11:10:14Z")

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@ Apologies if that was discussed somewhere earlier (285 pages on thread) but I thought I should mention FlexProject in your repo is incomplete compared to the original repo.

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**Author:** ![ixicalibur](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ixicalibur](https://forums.unrealengine.com/u/ixicalibur)\
**Post date:** [February 20, 2018, 5:06am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4489 "2018-02-20T05:06:49Z")

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hey guys was perusing thread and saw some people wanted a VXGi + Volumetric lighting and i found branch in another thread

[https://github//UnrealEngine/tree/4.18-GameWorks](https://github//UnrealEngine/tree/4.18-GameWorks)

(has Blast, Flex, Flow, HBAO+, Volumetric Lighting, VXGI)

many thanks to for branch and also to the many people who combine stuff for us lesser educated people

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**Author:** ![WindyStrife](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WindyStrife](https://forums.unrealengine.com/u/WindyStrife)\
**Post date:** [February 20, 2018, 5:30am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4490 "2018-02-20T05:30:24Z")

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> [@](#):
>
> wow@ , thanks alot for the new fork…did you manage to figure the with light building?

You need to right click and build solution to fix your 🙂  
Of course, unreal engine editor need to restart 😃

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**Author:** ![anonymous\_user\_fc290a15](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fc290a15](https://forums.unrealengine.com/u/anonymous_user_fc290a15)\
**Post date:** [February 20, 2018, 10:59am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4491 "2018-02-20T10:59:45Z")

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@

Thank you so much for your help, after along trial i found out that there was a problem with my network that is why i couldnt clone it successful earlier. after inputting the proxy setting in **Git Bash** the clone was successful

**git config --global .proxy ://:8080** [that is my proxy and port]

clone successful  
 ![clone success.JPG|]()

i tried to execute setup.bat in command promt but failed (May be the same proxy error, i dont know)  
 ![command promt.JPG](https://d3kjluh73b9h9o.cloudfront.net/original/3X/1/0/108aa963dd00330e01838ce80a46ce1439055f4f.jpeg)  
so I headed back to git and run the Setup.bat over there. (i am not sure about the command of execution, if you kindly check bellow, it will be great)

 ![git prog.JPG|](https://d3kjluh73b9h9o.cloudfront.net/original/3X/c/5/c5bd10f7fa0daae0e04b5a0d3b3dbaeaeacfd34c.jpeg)  
the command I used are below  
exec -cl -a Setup.bat seemed no errror message, so i tried to run the next bat file]]  
exec -cl -a GenerateProjectFiles.bat also seems no error message you can see that.]]

is that what i did is correct or wrong? please correct me.

now tell me what to do. — is that what i did is correct? if so then what to do next? what file do i have to open on visual studio?  
if i am wrong please guide me through these steps

have a good day ahead 🙂

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<div class="post-metadata">

**Author:** ![Sevenplex](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sevenplex](https://forums.unrealengine.com/u/Sevenplex)\
**Post date:** [February 20, 2018, 3:35pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4492 "2018-02-20T15:35:49Z")

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> [@Abhidwip\_Nath](#):
>
> @
> 
> Thank you so much for your help, after along trial i found out that there was a problem with my network that is why i couldnt clone it successful earlier. after inputting the proxy setting in **Git Bash** the clone was successful
> 
> **git config --global .proxy ://:8080** [that is my proxy and port]
> 
> clone successful  
> ![clone success.JPG|]()
> 
> i tried to execute setup.bat in command promt but failed (May be the same proxy error, i dont know)  
> ![command promt.JPG](https://d3kjluh73b9h9o.cloudfront.net/original/3X/1/0/108aa963dd00330e01838ce80a46ce1439055f4f.jpeg)  
> so I headed back to git and run the Setup.bat over there. (i am not sure about the command of execution, if you kindly check bellow, it will be great)
> 
> ![git prog.JPG|](https://d3kjluh73b9h9o.cloudfront.net/original/3X/c/5/c5bd10f7fa0daae0e04b5a0d3b3dbaeaeacfd34c.jpeg)  
> the command I used are below  
> exec -cl -a Setup.bat seemed no errror message, so i tried to run the next bat file]]  
> exec -cl -a GenerateProjectFiles.bat also seems no error message you can see that.]]
> 
> is that what i did is correct or wrong? please correct me.
> 
> now tell me what to do. — is that what i did is correct? if so then what to do next? what file do i have to open on visual studio?  
> if i am wrong please guide me through these steps
> 
> have a good day ahead 🙂

You have a problem with the network.  
Setup.bat download additional media and other files.

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<div class="post-metadata">

**Author:** ![Sevenplex](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sevenplex](https://forums.unrealengine.com/u/Sevenplex)\
**Post date:** [February 20, 2018, 3:39pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4493 "2018-02-20T15:39:09Z")

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GenerateProjectFiles.bat compile UE4.sln and other project files.

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**Author:** ![AngeIV](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AngeIV](https://forums.unrealengine.com/u/AngeIV)\
**Post date:** [February 20, 2018, 10:55pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4494 "2018-02-20T22:55:15Z")

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> [@ixicalibur](#):
>
> hey guys was perusing thread and saw some people wanted a VXGi + Volumetric lighting and i found branch in another thread
> 
> [https://github//UnrealEngine/tree/4.18-GameWorks](https://github//UnrealEngine/tree/4.18-GameWorks)
> 
> (has Blast, Flex, Flow, HBAO+, Volumetric Lighting, VXGI)
> 
> many thanks to for branch and also to the many people who combine stuff for us lesser educated people

Severity Code Description Project File Line Suppression State  
Error LNK1181 cannot open input file ‘NvBlastExtAuthoringPROFILE\_x64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error LNK1181 cannot open input file ‘NvFlowLibRelease\_win64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error LNK1181 cannot open input file ‘NvFlexReleaseD3D\_x64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error LNK1181 cannot open input file ‘NvFlexReleaseD3D\_x64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error LNK1181 cannot open input file ‘NvBlastExtAssetUtilsPROFILE\_x64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error LNK1181 cannot open input file ‘NvBlastPROFILE\_x64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error LNK1181 cannot open input file ‘NvFlexReleaseD3D\_x64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error LNK1181 cannot open input file ‘NvFlexReleaseD3D\_x64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error LNK1181 cannot open input file ‘NvFlexReleaseD3D\_x64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error LNK1181 cannot open input file ‘gfsdk\_waveworks.win64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error LNK1181 cannot open input file ‘NvFlexReleaseD3D\_x64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error LNK1181 cannot open input file ‘gfsdk\_waveworks.win64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error LNK1181 cannot open input file ‘NvFlexReleaseD3D\_x64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error LNK1181 cannot open input file ‘NvFlexReleaseD3D\_x64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error LNK1181 cannot open input file ‘gfsdk\_waveworks.win64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error LNK1181 cannot open input file ‘NvFlexReleaseD3D\_x64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error LNK1181 cannot open input file ‘NvFlexReleaseD3D\_x64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error LNK1181 cannot open input file ‘NvFlexReleaseD3D\_x64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error LNK1181 cannot open input file ‘NvFlowLibRelease\_win64.lib’ UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1  
Error Failed to produce item: D:\Ue4Nvidia\Engine\Binaries\Win64\UE4Editor-Engine.dll UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\ERROR 1  
Error MSB3073 The command “…..\Build\BatchFiles\Rebuild.bat UE4Editor Win64 Development -waitmutex” exited with code -1. UE4 C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 46

help? ☹

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<div class="post-metadata">

**Author:** ![nildoe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nildoe](https://forums.unrealengine.com/u/nildoe)\
**Post date:** [February 21, 2018, 3:51am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4495 "2018-02-21T03:51:51Z")

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@ when I try to compile latest build in visual studio 2017, I get “The program can’t because because ue4editor-engine.dll is missing” , I tried “Clean Solution” to wipe out and build again, I tried “rebuild” but nothing works.

I’m building the entry highlighted in the image, when that didnt work I also tried building the “UE4” entry just below the “Engine” folder like I did with your other forks but nothing…am I making something i shouldnt do?

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**Author:** ![nildoe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nildoe](https://forums.unrealengine.com/u/nildoe)\
**Post date:** [February 21, 2018, 5:02am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4496 "2018-02-21T05:02:34Z")

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> [@WindyStrife](#):
>
> You need to right click and build solution to fix your 🙂  
> Of course, unreal engine editor need to restart 😃

thanks Windystrife for that tip :)…it works now…i was building only the UE4 Solution on the “engine” folder.

but regarding the latest fork from i still cannot build correctly :(… the dll is still missing.

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**Author:** ![Sevenplex](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sevenplex](https://forums.unrealengine.com/u/Sevenplex)\
**Post date:** [February 21, 2018, 7:56am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4497 "2018-02-21T07:56:08Z")

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> [@](#):
>
> @ when I try to compile latest build in visual studio 2017, I get “The program can’t because because ue4editor-engine.dll is missing” , I tried “Clean Solution” to wipe out and build again, I tried “rebuild” but nothing works.
> 
> I’m building the entry highlighted in the image, when that didnt work I also tried building the “UE4” entry just below the “Engine” folder like I did with your other forks but nothing…am I making something i shouldnt do?

Use Visual Studio 2015

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<div class="post-metadata">

**Author:** ![nildoe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nildoe](https://forums.unrealengine.com/u/nildoe)\
**Post date:** [February 21, 2018, 11:54am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4499 "2018-02-21T11:54:04Z")

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@ thanks for your reply…but may I ask why the difference? I mean your previous fork built just fine in visual 2017, with the exception of the blast error that seems to make no difference anyway?!

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<div class="post-metadata">

**Author:** ![Sevenplex](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sevenplex](https://forums.unrealengine.com/u/Sevenplex)\
**Post date:** [February 21, 2018, 2:53pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4500 "2018-02-21T14:53:30Z")

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> [@](#):
>
> @ thanks for your reply…but may I ask why the difference? I mean your previous fork built just fine in visual 2017, with the exception of the blast error that seems to make no difference anyway?!

Don’t know. I use VS2015. I don’t tested in VS2017. Thanks for question. I’ll check.

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<div class="post-metadata">

**Author:** ![Professor\_Timelord](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Professor\_Timelord](https://forums.unrealengine.com/u/Professor_Timelord)\
**Post date:** [February 21, 2018, 4:31pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4501 "2018-02-21T16:31:45Z")

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Hey im Lucas from Switzerland.  
​​​Me an several other Persons workin on a Timetravel Game.  
​​​We use a build from maximedup for Gameworks integration for our Game.  
We had some issues with other Plugins we bought and have to update our engine to 4.17 or 4.18 so i went to maximedups Github page… But there are no more Repositories… Do you know whats going on there ? I hope you know more about

Greetings from Switzerland

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**Author:** ![anonymous\_user\_a73d3322](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a73d3322](https://forums.unrealengine.com/u/anonymous_user_a73d3322)\
**Post date:** [February 23, 2018, 10:32am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4502 "2018-02-23T10:32:54Z")

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@ tried with VS2017 and then saw your comment about VS2015. Removed the repo, cloned again, generated files etc and when building I get the exact same error as above stated with the missing “UE4Editor-Engine.dll”. Any further suggestions on how to make work (or some info about your setup and to see why it works for you)?

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