# NVIDIA GameWorks Integration

**URL:** <https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686>\
**Category:** Asset Creation\
**Tags:** unreal-engine\
**Created:** [December 7, 2014, 7:11pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686 "2014-12-07T19:11:32Z")\
**Posts on this page:** 20\
**Page:** 211

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**Author:** ![zxank](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zxank](https://forums.unrealengine.com/u/zxank)\
**Post date:** [January 5, 2018, 11:32am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4415 "2018-01-05T11:32:54Z")

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> [@](#):
>
> clean install vs15 and try again

Ok, it worked. What about setting the output folder to anything other than the project folder?

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**Author:** ![enoes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@enoes](https://forums.unrealengine.com/u/enoes)\
**Post date:** [January 5, 2018, 5:00pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4416 "2018-01-05T17:00:39Z")

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> [@zxank](#):
>
> Ok, it worked. What about setting the output folder to anything other than the project folder?

output? is it package game?

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**Author:** ![ScottRoberts87](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ScottRoberts87](https://forums.unrealengine.com/u/ScottRoberts87)\
**Post date:** [January 6, 2018, 10:37am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4417 "2018-01-06T10:37:27Z")

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Where can I download full gameworks? Looking for WaveWorks in particular.

EDIT: The github page listed () is giving me 404 Page Not Found.

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**Author:** ![zxank](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zxank](https://forums.unrealengine.com/u/zxank)\
**Post date:** [January 6, 2018, 11:00am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4418 "2018-01-06T11:00:43Z")

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> [@](#):
>
> output? is it package game?

Maybe, done it all manually again. Cheers for support.

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**Author:** ![zxank](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zxank](https://forums.unrealengine.com/u/zxank)\
**Post date:** [January 6, 2018, 11:01am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4419 "2018-01-06T11:01:28Z")

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> [@ScottRoberts87](#):
>
> Where can I download full gameworks? Looking for WaveWorks in particular.
> 
> EDIT: The github page listed () is giving me 404 Page Not Found.

Link your Unreal and your github accounts (done in the unreal account settings).

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**Author:** ![Kendrickxy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kendrickxy](https://forums.unrealengine.com/u/Kendrickxy)\
**Post date:** [January 7, 2018, 7:05pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4420 "2018-01-07T19:05:56Z")

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Hey guys!

Do some of you know how to use the “Wave Works Shoreline Capture” plugin with WaveWorks?

I’m struggling with taking the pic because the result is just a blank screen…

Thanks in advance!

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**Author:** ![MaximeDupart](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maximedupart/32/1194606_2.png) [@MaximeDupart](https://forums.unrealengine.com/u/MaximeDupart)\
**Post date:** [January 12, 2018, 12:08pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4421 "2018-01-12T12:08:45Z")

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VXGI 4.18 was officially updated 3 days ago. I’ll eventually add a more complete 4.18 gameworks version on github including it!

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**Author:** ![enoes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@enoes](https://forums.unrealengine.com/u/enoes)\
**Post date:** [January 12, 2018, 12:21pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4422 "2018-01-12T12:21:55Z")

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> [@.](#):
>
> VXGI 4.18 was officially updated 3 days ago. I’ll eventually add a more complete 4.18 gameworks version on github including it!

waiting i hope so like a 4.17 because its perfect branch  
please dont forget any gameworks

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**Author:** ![Araxnid](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Araxnid](https://forums.unrealengine.com/u/Araxnid)\
**Post date:** [January 14, 2018, 9:51am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4423 "2018-01-14T09:51:13Z")

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Is there any way to use blast plugin with launcher version of ue4? Or it still requires source version because of some modifications?

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**Author:** ![0lento\_archive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@0lento\_archive](https://forums.unrealengine.com/u/0lento_archive)\
**Post date:** [January 15, 2018, 5:58pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4424 "2018-01-15T17:58:31Z")

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> [@Araxnid](#):
>
> Is there any way to use blast plugin with launcher version of ue4? Or it still requires source version because of some modifications?

While blast is a plugin, it still requires lots of engine changes too.

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**Author:** ![0lento\_archive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@0lento\_archive](https://forums.unrealengine.com/u/0lento_archive)\
**Post date:** [January 15, 2018, 6:12pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4425 "2018-01-15T18:12:12Z")

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I updated my gameworks fork to include recent VXGI fixes and removed HairWorks (as the branch I included it from had issues on packaged projects).

You can find the repo : [https://github//UnrealEngi…4.18-GameWorks](https://github//UnrealEngine/tree/4.18-GameWorks). It also contains additional fix mentioned : /issues/443 which fixes the crash on editor exit.

is based on 4.18.2 release and now includes Blast, Flex, Flow, HBAO+ and VXGI.

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**Author:** ![anonymous\_user\_bf1d8b07](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bf1d8b07](https://forums.unrealengine.com/u/anonymous_user_bf1d8b07)\
**Post date:** [January 16, 2018, 5:12am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4426 "2018-01-16T05:12:13Z")

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Not matter what i am doing, get the same error when building the solution.

is what i have done:  
Reinstalled VS2017  
Uninstalled VS2017, restarted computer and installed it again.  
Installed VS2015, removed it again after it did not work.

I am using the build from: [https://github/MaximeDup/UnrealEngine/tree/4.17.X-GameWorks](https://github/MaximeDup/UnrealEngine/tree/4.17.X-GameWorks)

Any ideas what i am doing wrong?

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<div class="post-metadata">

**Author:** ![enoes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@enoes](https://forums.unrealengine.com/u/enoes)\
**Post date:** [January 18, 2018, 8:02pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4428 "2018-01-18T20:02:12Z")

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4.18 full gameworks in volumetirc light please include

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<div class="post-metadata">

**Author:** ![0lento\_archive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@0lento\_archive](https://forums.unrealengine.com/u/0lento_archive)\
**Post date:** [January 19, 2018, 5:59pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4429 "2018-01-19T17:59:06Z")

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> [@](#):
>
> is based on 4.18.2 release and now includes Blast, Flex, Flow, HBAO+ and VXGI.

Updated my GameWorks repo now for 4.18.3 and added NVIDIA Volumetric Lighting. Link: [https://github//UnrealEngine/tree/4.18-GameWorks](https://github//UnrealEngine/tree/4.18-GameWorks)

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<div class="post-metadata">

**Author:** ![enoes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@enoes](https://forums.unrealengine.com/u/enoes)\
**Post date:** [January 19, 2018, 11:33pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4430 "2018-01-19T23:33:07Z")

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> [@](#):
>
> Updated my GameWorks repo now for 4.18.3 and added NVIDIA Volumetric Lighting. Link: [https://github//UnrealEngine/tree/4.18-GameWorks](https://github//UnrealEngine/tree/4.18-GameWorks)

thank you sooooo much. realy thanks man:eek:

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<div class="post-metadata">

**Author:** ![samrat333](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@samrat333](https://forums.unrealengine.com/u/samrat333)\
**Post date:** [January 20, 2018, 5:11am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4431 "2018-01-20T05:11:38Z")

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mr. \*\* why you remove hairworks in yourbranch gamworke 4.18\*\*

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<div class="post-metadata">

**Author:** ![enoes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@enoes](https://forums.unrealengine.com/u/enoes)\
**Post date:** [January 20, 2018, 11:47am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4432 "2018-01-20T11:47:00Z")

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> [@samrat333](#):
>
> mr. \*\* why you remove hairworks in yourbranch gamworke 4.18\*\*

oh no ☹

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<div class="post-metadata">

**Author:** ![anonymous\_user\_5fc20613](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5fc20613](https://forums.unrealengine.com/u/anonymous_user_5fc20613)\
**Post date:** [January 20, 2018, 1:14pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4433 "2018-01-20T13:14:04Z")

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4.18,3 gameworks  
\*\*[,](https://forums.unrealengine/member/179867-)\*\*many, many many thanks !! 🙂

Can you add waveworks to your 4.18.3 branch ?

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<div class="post-metadata">

**Author:** ![Alex\_Colby](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alex\_Colby](https://forums.unrealengine.com/u/Alex_Colby)\
**Post date:** [January 20, 2018, 1:22pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4434 "2018-01-20T13:22:37Z")

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, your 4.18.3, branch is impressive  
Thank you very much, !!  
You are Great !!

Can you also merge waveworks to your branch ?

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<div class="post-metadata">

**Author:** ![0lento\_archive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@0lento\_archive](https://forums.unrealengine.com/u/0lento_archive)\
**Post date:** [January 20, 2018, 5:29pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4435 "2018-01-20T17:29:46Z")

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> [@samrat333](#):
>
> mr. \*\* why you remove hairworks in yourbranch gamworke 4.18\*\*

I explained on earlier post:

> [@](#):
>
> I updated my gameworks fork to include recent VXGI fixes and removed HairWorks (as the branch I included it from had issues on packaged projects).

Hairwork samples didn’t work in packaged builds so there was something broken. I don’t have time to investigate it and I’d rather have working build than something that almost works, so I just reverted the HairWorks merge.

> [@Alex\_Colby](#):
>
> Can you also merge waveworks to your branch ?

WaveWorks which we get from NvPhysX repo is only for NVidia GPUs so I have no interest in merging it. All other tech in that GameWorks repo should run on both Nvidia and AMD GPUs.

[Previous page](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686.md?page=210)

[Next page](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686.md?page=212)
