# NVIDIA GameWorks Integration

**URL:** <https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686>\
**Category:** Asset Creation\
**Tags:** unreal-engine\
**Created:** [December 7, 2014, 7:11pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686 "2014-12-07T19:11:32Z")\
**Posts on this page:** 20\
**Page:** 203

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**Author:** ![MaximeDupart](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maximedupart/32/1194606_2.png) [@MaximeDupart](https://forums.unrealengine.com/u/MaximeDupart)\
**Post date:** [September 5, 2017, 8:38pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4231 "2017-09-05T20:38:48Z")

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VXGI 4.17 branch was updated 4hours ago with the same fix as my pull request.  
If you grab or update the branch now you should be able to package from it.

Thanks @ !

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**Author:** ![Len80](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Len80](https://forums.unrealengine.com/u/Len80)\
**Post date:** [September 7, 2017, 3:51pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4232 "2017-09-07T15:51:15Z")

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> [@jamietelford](#):
>
> Use build by Xu Nie
> 
> [https://github/niexuchina/UnrealEngineHairWorks/tree/4.17-HairWorks1.4](https://github/niexuchina/UnrealEngineHairWorks/tree/4.17-HairWorks1.4)
> 
> Worked great for me

I can not open page. And in the search for ready assemblies there

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**Author:** ![catalejo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@catalejo](https://forums.unrealengine.com/u/catalejo)\
**Post date:** [September 8, 2017, 4:25pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4233 "2017-09-08T16:25:24Z")

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Hi, I just saw the Blast… I am assuming that the engine needs to be built, it is not just a plugin correct?

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**Author:** ![samrat333](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@samrat333](https://forums.unrealengine.com/u/samrat333)\
**Post date:** [September 12, 2017, 3:15am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4234 "2017-09-12T03:15:51Z")

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i want merge [https://github/niexuchina/UnrealEngineHairWorks/tree/4.17-HairWorks1.4](https://github/niexuchina/UnrealEngineHairWorks/tree/4.17-HairWorks1.4) in vxgi and flex please help me how to resolve conflict thank you

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**Author:** ![ZAxis](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZAxis](https://forums.unrealengine.com/u/ZAxis)\
**Post date:** [September 12, 2017, 7:30am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4235 "2017-09-12T07:30:00Z")

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Hi.i use **[.](https://forums.unrealengine/member/649466--)branch(4.16.2: Flex - Volumetric Lightning - HairWorks - Flow) and when i use foliage tool , painted meshes has like below pic**

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<div class="post-metadata">

**Author:** ![MaximeDupart](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maximedupart/32/1194606_2.png) [@MaximeDupart](https://forums.unrealengine.com/u/MaximeDupart)\
**Post date:** [September 14, 2017, 12:35am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4236 "2017-09-14T00:35:34Z")

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Can’t help you with that i’m afraid. Have you tried on 4.17. I might make a merged build of Nvidia packages later today or tomorrow.

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**Author:** ![The\_Distiller](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@The\_Distiller](https://forums.unrealengine.com/u/The_Distiller)\
**Post date:** [September 14, 2017, 5:14am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4237 "2017-09-14T05:14:10Z")

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> [@.](#):
>
> Can’t help you with that i’m afraid. Have you tried on 4.17. I might make a merged build of Nvidia packages later today or tomorrow.

I think Epic mentioned they’ll release 4.17.2 next week with a big list of bug fixes. Might make sense to wait for that, just saying 😉 And thanks for providing those merged branches in general, really appreciate it!

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<div class="post-metadata">

**Author:** ![MaximeDupart](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maximedupart/32/1194606_2.png) [@MaximeDupart](https://forums.unrealengine.com/u/MaximeDupart)\
**Post date:** [September 14, 2017, 6:40am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4238 "2017-09-14T06:40:52Z")

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> [@The\_Distiller](#):
>
> I think Epic mentioned they’ll release 4.17.2 next week with a big list of bug fixes. Might make sense to wait for that, just saying 😉 And thanks for providing those merged branches in general, really appreciate it!

I’m actually using the version branches from the Epic repository instead of the ‘release’ branch.

is the current 4.17.2, updated 6hours ago by Epic, featuring: Nvidia Blast, VXGI, Flow, and Flex.

[https://github/MaximeDup/UnrealE…17.X-GameWorks](https://github/MaximeDup/UnrealEngine/tree/4.17.X-GameWorks)

Don’t forget to answer ‘no’ while using setup.bat, otherwise you’ll overwrite files intentionally modified.

Moreover you need to Build ShaderCompileWorker in the ‘Programs’ part of the "Solution ‘UE4’ in Visual Studio,as well as Unreal Lightmass if you don’t want any ‘swarm not starting’ issues while baking light.

Requirements for VXGI are 4+Core and 16Gb Ram. Performance settings usually means using only VXGI Diffuse with 4 Cones using those commands:

r.VXGI.MapSize 64  
not fogetting r.VXGI.MultiBounceEnable 1 (otherwise you’re missing the best 😛 )

Working with Flow the usual workflow is to start by creating a collision channel (named ‘Flow’ in example project) and putting it on ignore by default.  
On each object you want to interact with flow you swap their collision to ‘block’ on the flow channel and add a flow emitter component to them.

Below is a short video in which i’m playing with merged build and setup a character to interact with the smoke (while actually figuring it out for myself). I’m also showing the demo map of the new branch ‘Blast’ which is incredible:

v=cqswWcZq4tQ

NB: framerate is from a 980-ti at 4K, using i7-5820K at 4.4Ghz, and 16Gb ram

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<div class="post-metadata">

**Author:** ![The\_Distiller](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@The\_Distiller](https://forums.unrealengine.com/u/The_Distiller)\
**Post date:** [September 14, 2017, 2:26pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4239 "2017-09-14T14:26:00Z")

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\*\*@.]([https://forums.unrealengine/member/649466--](https://forums.unrealengine/member/649466--))\*\*Is it possible to add the latest Hairworks branch from Niexuchina to your merge?

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<div class="post-metadata">

**Author:** ![MaximeDupart](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maximedupart/32/1194606_2.png) [@MaximeDupart](https://forums.unrealengine.com/u/MaximeDupart)\
**Post date:** [September 14, 2017, 3:35pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4240 "2017-09-14T15:35:29Z")

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> [@The\_Distiller](#):
>
> \*\*@.]([https://forums.unrealengine/member/649466--](https://forums.unrealengine/member/649466--))\*\*Is it possible to add the latest Hairworks branch from Niexuchina to your merge?

It’s done - available :

[https://github/MaximeDup/UnrealEngine](https://github/MaximeDup/UnrealEngine)

Also updated 4.17.2 with latest update

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<div class="post-metadata">

**Author:** ![Emrehan](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/emrehan/32/1194629_2.png) [@Emrehan](https://forums.unrealengine.com/u/Emrehan)\
**Post date:** [September 14, 2017, 4:06pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4241 "2017-09-14T16:06:49Z")

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You’re amazing!

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<div class="post-metadata">

**Author:** ![MaximeDupart](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maximedupart/32/1194606_2.png) [@MaximeDupart](https://forums.unrealengine.com/u/MaximeDupart)\
**Post date:** [September 14, 2017, 4:29pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4242 "2017-09-14T16:29:10Z")

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> [@Emrehan](#):
>
> You’re amazing!

Thank you!

Mixing HairWorks and Flow demos:

v=qPn8QegmJgs

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<div class="post-metadata">

**Author:** ![The\_Distiller](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@The\_Distiller](https://forums.unrealengine.com/u/The_Distiller)\
**Post date:** [September 14, 2017, 4:52pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4243 "2017-09-14T16:52:56Z")

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> [@.](#):
>
> It’s done - available :
> 
> [https://github/MaximeDup/UnrealEngine](https://github/MaximeDup/UnrealEngine)
> 
> Also updated 4.17.2 with latest update

Thanks a lot!

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<div class="post-metadata">

**Author:** ![n00854180t](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@n00854180t](https://forums.unrealengine.com/u/n00854180t)\
**Post date:** [September 14, 2017, 6:54pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4244 "2017-09-14T18:54:10Z")

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> [@.](#):
>
> My pleasure, hope you find it useful. We’ll be adding more sample content and features in the coming weeks, including Gerstner waves for shoreline interaction, boats with buoyancy, etc. We’re also working on integrations of the VXGI global illumination system, hair and fur, FleX multi-physics, and grass/vegetation package, among other things.
> 
> Happy Holidays!

Will there ever a be a sample in WaveWorks branch for handling the underwater camera transition and underwater effect?

Doing a simple underwater effect is of course easy enough, but by default it wouldn’t match the wave surface.

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<div class="post-metadata">

**Author:** ![tegleg](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tegleg/32/906604_2.png) [@tegleg](https://forums.unrealengine.com/u/tegleg)\
**Post date:** [September 14, 2017, 9:14pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4245 "2017-09-14T21:14:45Z")

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anyone managed to get plastic deformation working with flex?  
is it a case if digging into the source and writing code or is it a tweaked normal soft body?

cheers

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<div class="post-metadata">

**Author:** ![IslandPlaya](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/islandplaya/32/1194500_2.png) [@IslandPlaya](https://forums.unrealengine.com/u/IslandPlaya)\
**Post date:** [September 14, 2017, 9:14pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4246 "2017-09-14T21:14:49Z")

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@. You really know what you are doing with these Nvidia integrations. Is it possible to include VRWorks as well or is there some technical difficulty in doing ?  
Thanks man.

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<div class="post-metadata">

**Author:** ![MaximeDupart](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maximedupart/32/1194606_2.png) [@MaximeDupart](https://forums.unrealengine.com/u/MaximeDupart)\
**Post date:** [September 15, 2017, 3:02am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4247 "2017-09-15T03:02:16Z")

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Also i’m keeping branch up to date with latest Epic Game updates to 4.17.2 (it’s daily updates). You can update your build using GitBash, reproduce the update or grab the repo back to keep your version up to date with latest patch.

You can follow the updates : [https://github/MaximeDup/UnrealE…17.X-GameWorks](https://github/MaximeDup/UnrealEngine/commits/4.17.X-GameWorks)

easiest way (to me) is to install GitBash, then using it:

```auto

cd [to a folder]
git init
git remote add originMax https://github/MaximeDup/UnrealEngine.git
git pull originMax 4.17.X-GameWorks

```

Then you’ll be able to grab all the latest update just downloading the small delta update patches using :  
git pull originMax 4.17.X-GameWorks

edit: @IslandPlaya it appears there’s no VRWorks 4.17 branch

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<div class="post-metadata">

**Author:** ![Le\_Piege](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/le_piege/32/485949_2.png) [@Le\_Piege](https://forums.unrealengine.com/u/Le_Piege)\
**Post date:** [September 15, 2017, 7:25am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4248 "2017-09-15T07:25:40Z")

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Hello, is it possible to integrate Flex, Flow, VXGI, VXAO, HFTS, Volumetric Light and WaveWork in Unreal Engine, it is to be able to create my game that asks me these technologies but I do not know include them in Unreal Engine : / Or if you have a tuto for include techologies. Thank you

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<div class="post-metadata">

**Author:** ![Emrehan](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/emrehan/32/1194629_2.png) [@Emrehan](https://forums.unrealengine.com/u/Emrehan)\
**Post date:** [September 15, 2017, 8:50am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4249 "2017-09-15T08:50:02Z")

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When I build Gameworks integration with Visual Studio 2017, I get too many errors. But It is not happened with 2015. What could be the reason?

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<div class="post-metadata">

**Author:** ![MaximeDupart](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maximedupart/32/1194606_2.png) [@MaximeDupart](https://forums.unrealengine.com/u/MaximeDupart)\
**Post date:** [September 15, 2017, 10:35am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4250 "2017-09-15T10:35:53Z")

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> [@Emrehan](#):
>
> When I build Gameworks integration with Visual Studio 2017, I get too many errors. But It is not happened with 2015. What could be the reason?

I’m working exclusively with visual studio 2015 and don’t intend to change until my current project is done. Can’t help you with that i’m afraid.

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