# NVIDIA GameWorks Integration

**URL:** <https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686>\
**Category:** Asset Creation\
**Tags:** unreal-engine\
**Created:** [December 7, 2014, 7:11pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686 "2014-12-07T19:11:32Z")\
**Posts on this page:** 20\
**Page:** 201

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**Author:** ![Gomo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gomo](https://forums.unrealengine.com/u/Gomo)\
**Post date:** [July 28, 2017, 8:17am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4188 "2017-07-28T08:17:51Z")

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> [@sieumeo;742192](#):
>
> Unfortunately not :(. I forked @Maxim.Dup branch (thanks a lot dude!). He already mentioned it can’t be packaged with VXGI and I just assume mine would have the same problem.

Well, I guess I’ll have to wait…  
Thanks for reply.

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**Author:** ![Teapot\_Creation](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Post date:** [July 28, 2017, 8:45am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4189 "2017-07-28T08:45:45Z")

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> [@.;742655](#):
>
> top line of my signature, main merged branch, several Nvidia packages merged. is the production ready engine build i would recommend.

Does engine package for android devices ?

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**Author:** ![MaximeDupart](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maximedupart/32/1194606_2.png) [@MaximeDupart](https://forums.unrealengine.com/u/MaximeDupart)\
**Post date:** [July 28, 2017, 5:02pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4190 "2017-07-28T17:02:19Z")

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> [@Teapot Creation;742686](#):
>
> Does engine package for android devices ?

If those individual Nvidia project can all package to android, i don’t see why merged branch couldn’t. Haven’t test tho. I’m professionally focused on PC right now.

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**Author:** ![sbnewsom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sbnewsom](https://forums.unrealengine.com/u/sbnewsom)\
**Post date:** [July 29, 2017, 6:11am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4191 "2017-07-29T06:11:45Z")

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Did anyone ever have problems shipping package with VXGI 4.15? It’s been a while since I packaged and I dont’ recall if my last build was on 4.14 or 4.15. But now I can’t package to shipping with the VXGI 4.15 straight from Github. I can do development, but I wanted to have something more presentable to my publisher.

The prominent error I’m getting is

```auto

UnrealBuildTool: F:\UE4-15\UnrealEngine\Engine\Source\ThirdParty\GameWorks\GFSDK_SSAO\include\GFSDK_SSAO.h(137): warning C4668: '_WINDLL' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'

```

I really badly want to upgrade to 4.16.2 but its taking forever to get that VXGI packaging as it is for and others.

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**Author:** ![WindyStrife](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WindyStrife](https://forums.unrealengine.com/u/WindyStrife)\
**Post date:** [July 29, 2017, 7:22am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4192 "2017-07-29T07:22:23Z")

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> [@;743065](#):
>
> Did anyone ever have problems shipping package with VXGI 4.15? It’s been a while since I packaged and I dont’ recall if my last build was on 4.14 or 4.15. But now I can’t package to shipping with the VXGI 4.15 straight from Github. I can do development, but I wanted to have something more presentable to my publisher.
> 
> The prominent error I’m getting is
> 
> ```auto
> 
> UnrealBuildTool: F:\UE4-15\UnrealEngine\Engine\Source\ThirdParty\GameWorks\GFSDK_SSAO\include\GFSDK_SSAO.h(137): warning C4668: '_WINDLL' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
> 
> ```
> 
> I really badly want to upgrade to 4.16.2 but its taking forever to get that VXGI packaging as it is for and others.

@:  
i can package 😃 😃  
use my merge build 😃  
[https://github/windystrife/UnrealEngine/tree/UE4.15+VXGI+HairWork+Flex+Flow+WaveWork+VL](https://github/windystrife/UnrealEngine/tree/UE4.15+VXGI+HairWork+Flex+Flow+WaveWork+VL)  
v=lvIyXxSAv98

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<div class="post-metadata">

**Author:** ![Aeries](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Aeries](https://forums.unrealengine.com/u/Aeries)\
**Post date:** [July 30, 2017, 7:59pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4194 "2017-07-30T19:59:50Z")

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Hey guys!

For our project, my friend produced a merged VXGI+UE4.16.2 build weekend. I’m not sure if he’ll be maintaining it, but so far at least it seems to lack the packaging issues I’ve briefly skimmed about . Do keep in mind, however, that in order to package your game, Visual Studio does need to be completely shut down or it won’t allow the packager thing to access a file or directory it needs [Super technical terms, right?]

Anyways, you go:  
[https://github/limey98/UnrealEngine/tree/4.16-VXGI](https://github/limey98/UnrealEngine/tree/4.16-VXGI)

Edit: For clarity, I’d like to point out that comes with no promise of support or functionality as neither of us have the time to maintain it for a community large and high-demand. However, perhaps can be of some use, and I’ll do my best to answer questions if I can… though I’m hardly a programmer, soooooo~

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**Author:** ![limey98](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@limey98](https://forums.unrealengine.com/u/limey98)\
**Post date:** [July 30, 2017, 9:25pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4195 "2017-07-30T21:25:27Z")

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> [@Aeries;743570](#):
>
> Hey guys!
> 
> For our project, my friend produced a merged VXGI+UE4.16.2 build weekend. I’m not sure if he’ll be maintaining it, but so far at least it seems to lack the packaging issues I’ve briefly skimmed about . Do keep in mind, however, that in order to package your game, Visual Studio does need to be completely shut down or it won’t allow the packager thing to access a file or directory it needs [Super technical terms, right?]
> 
> Anyways, you go:  
> [https://github/limey98/UnrealEngine/tree/4.16-VXGI](https://github/limey98/UnrealEngine/tree/4.16-VXGI)
> 
> Edit: For clarity, I’d like to point out that comes with no promise of support or functionality as neither of us have the time to maintain it for a community large and high-demand. However, perhaps can be of some use, and I’ll do my best to answer questions if I can… though I’m hardly a programmer, soooooo~

That said, feel free to let me or Aeries know if anyone encounters any issues. Just no guarantees that we’ll fix them!

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**Author:** ![tbone240195](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tbone240195](https://forums.unrealengine.com/u/tbone240195)\
**Post date:** [August 2, 2017, 4:58pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4196 "2017-08-02T16:58:23Z")

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Hello everyone, I recently started experimenting with the Flex branch and I have a question…  
First of all, where did you guys implement the input to pause the flex simulation, disable gravity, etc? I can’t seem to find where these are implemented.

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**Author:** ![Gomo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gomo](https://forums.unrealengine.com/u/Gomo)\
**Post date:** [August 2, 2017, 7:11pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4197 "2017-08-02T19:11:04Z")

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> [@tbone240195;744960](#):
>
> Hello everyone, I recently started experimenting with the Flex branch and I have a question…  
> First of all, where did you guys implement the input to pause the flex simulation, disable gravity, etc? I can’t seem to find where these are implemented.

I asked similar question on github:  
/issues/334  
So Slomo works, also setting global time dilation to 0, but I don’t have any idea how to set up custom time dilation - iterating through array of all actors doesn’t seams to work that way

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<div class="post-metadata">

**Author:** ![jthrush](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jthrush](https://forums.unrealengine.com/u/jthrush)\
**Post date:** [August 4, 2017, 1:31am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4198 "2017-08-04T01:31:59Z")

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Did the Git project get taken down or am I missing some sort of required access? The link provided on the GameWorks page for UE4 (page at [https://developer.nvidia/nvidia-gameworks-and-ue4](https://developer.nvidia/nvidia-gameworks-and-ue4)) is not working - the link is to and I’m getting 404.

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<div class="post-metadata">

**Author:** ![MaximeDupart](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maximedupart/32/1194606_2.png) [@MaximeDupart](https://forums.unrealengine.com/u/MaximeDupart)\
**Post date:** [August 4, 2017, 10:11am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4199 "2017-08-04T10:11:37Z")

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You need registered account to access Nvidia github. I do’nt have the links but if you search about topic you should find the requirements fairly easily.

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**Author:** ![Beregron](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Beregron](https://forums.unrealengine.com/u/Beregron)\
**Post date:** [August 4, 2017, 9:22pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4200 "2017-08-04T21:22:55Z")

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Hi there,

the link from nvidia is down. How do i get the hairworks Integration? I have a github account.

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**Author:** ![anonymous\_user\_05346c2e1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_05346c2e1](https://forums.unrealengine.com/u/anonymous_user_05346c2e1)\
**Post date:** [August 9, 2017, 9:31am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4201 "2017-08-09T09:31:40Z")

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> [@Beregron;745978](#):
>
> Hi there,
> 
> the link from nvidia is down. How do i get the hairworks Integration? I have a github account.

you go:

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<div class="post-metadata">

**Author:** ![devilhiyan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@devilhiyan](https://forums.unrealengine.com/u/devilhiyan)\
**Post date:** [August 10, 2017, 6:53am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4202 "2017-08-10T06:53:14Z")

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Is possible to use FleX in Unreal on an Android device?  
Thank you.

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<div class="post-metadata">

**Author:** ![WindyStrife](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WindyStrife](https://forums.unrealengine.com/u/WindyStrife)\
**Post date:** [August 10, 2017, 9:25am UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4203 "2017-08-10T09:25:38Z")

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> [@devilhiyan;748070](#):
>
> Is possible to use FleX in Unreal on an Android device?  
> Thank you.

 ![GameWorks-1-Overview-(7)1.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/3/b/3b5e63112efb2cfaf2640d2914dca7b0af5af728.jpeg)  
I think you need to wait in the future 😃

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<div class="post-metadata">

**Author:** ![Sephiroth\_FF](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sephiroth\_FF](https://forums.unrealengine.com/u/Sephiroth_FF)\
**Post date:** [August 12, 2017, 6:25pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4205 "2017-08-12T18:25:45Z")

</div>

Question about GPU and NvCloth

Hi, I saw in the 4.17 Release notes that

> [@](#):
>
> “Enabled GPU hooks in libs”

as been added to the engine ([https://www.unrealengine/en-US/blog/unreal-engine-4-17-released](https://www.unrealengine/en-US/blog/unreal-engine-4-17-released)) searching for that , I only found a older 4.16 preview build thread where a UE4 dev said

> [@](#):
>
> " just adds the relevant hooks in the UE4 version of , so it is more possible to get GPU libs from NVIDIA. You’d still need to talk to them though, GRB is not something that we support at the moment."

([https://forums.unrealengine/showthread.php?142071-Unreal-Engine-4-16-Preview/page6&styleid=6](https://forums.unrealengine/showthread.php?142071-Unreal-Engine-4-16-Preview/page6&styleid=6)) So adds support for pre-GRB GPU support? And now, the next step would be to ask Nvidia to release GPU dll libraries that we can drop in and get GPU acceleration? Also, the mainline UE4 is being moved from APEX Clothing to NvCloth and in the release note of NvCloth, it is mentioned that it supports “Windows (CPU, CUDA, , RenderCloth)” (.nvidia/gameworks/content/gameworkslibrary//nvCloth/ReleaseNotes/index.html) anyone know which version is integrated in UE4 CPU, CUDA or? And I have no idea what is RenderCloth. Thank you

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<div class="post-metadata">

**Author:** ![IronBoundManzer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@IronBoundManzer](https://forums.unrealengine.com/u/IronBoundManzer)\
**Post date:** [August 14, 2017, 1:06pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4206 "2017-08-14T13:06:50Z")

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Error when building Engine from Git Source

Error : The command “…..\Build\BatchFiles\Build.bat UnrealCEFSubProcess Win64 Development -waitmutex” exited with code 5. Please verify you have sufficient rights to run command. Error code : MSB3075.

Building from Visual Studio Community 2017. Any help guys ? I got no help from google searches. Trying to rebuild the solution right now.

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<div class="post-metadata">

**Author:** ![DMHokie](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DMHokie](https://forums.unrealengine.com/u/DMHokie)\
**Post date:** [August 17, 2017, 2:47pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4207 "2017-08-17T14:47:59Z")

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Is there any good documentation or tutorials to get the fluid simulation to flow and look more like water? All of the Flex stuff I am doing is acting more like a gelatinous material. I want it to behave more fluidly, like example, but I cannot figure out how:  
watch?v=SMQ7-YuO9Xo

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<div class="post-metadata">

**Author:** ![Len80](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Len80](https://forums.unrealengine.com/u/Len80)\
**Post date:** [August 18, 2017, 1:12pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4208 "2017-08-18T13:12:57Z")

</div>

Failed to import ‘C:/\*\*\*\*/222.apx’. Failed to create asset ‘/Game/222’.

How to import hair work files into an unreal engine?

 ![Снимок1.JPG](https://d3kjluh73b9h9o.cloudfront.net/original/3X/b/b/bb444771137e43264137492c260ba7f1e35ade91.jpeg) ![Снимок2.JPG](https://d3kjluh73b9h9o.cloudfront.net/original/3X/2/0/204e24a182c41217402bcf5f18de5f86a95ded05.jpeg)

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<div class="post-metadata">

**Author:** ![RenderingFiend](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RenderingFiend](https://forums.unrealengine.com/u/RenderingFiend)\
**Post date:** [August 18, 2017, 7:36pm UTC](https://forums.unrealengine.com/t/nvidia-gameworks-integration/16686/4209 "2017-08-18T19:36:39Z")

</div>

VXGI 4.17 is out but not in the index yet. Thank you to the Nvidia engineer, if you’re ever in Vermont I owe you a beer!

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