NVIDIA Cataclysm Realtime Liquid Solver

Thanks that was above and beyond the answer I was expecting… I’m sure this will help out enormously… I was looking to implement water based puzzles where a body of water drives rising or lowering floating land masses… either through draining or filling a volume…

I managed to get the sample running on a 1070 and curiously the framerate is the same as if I ran it on my 980m laptop!

Thanks again for supporting the community

Jamie