# Numerous warnings caused by Niagara assets used by Fortnite occur when launching the project.

**URL:** <https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-editor-for-fortnite, fortnite-creative, fixed, fortnite\
**Created:** [May 27, 2024, 9:53am UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102 "2024-05-27T09:53:48Z")\
**Posts on this page:** 1\
**Showing post:** 8

<div class="post-metadata">

**Author:** ![LionUnchained](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lionunchained/32/1039015_2.png) [@LionUnchained](https://forums.unrealengine.com/u/LionUnchained)\
**Post date:** [July 20, 2024, 6:26am UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/8 "2024-07-20T06:26:19Z")

</div>

Do you have water bodies in the map and if so have you tried replacing them?

> [@b3rtl3d](#):
>
> `InitParticleFromNDC_Water_Juno`

This indicates that the niagara particle effects are related to a body of water, and my guess is that it may be legacy and not have properly been updated in your project. My best guess at a solution would be manually replacing all water bodies.

---

_[View the full topic](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102)._
