# Numerous warnings caused by Niagara assets used by Fortnite occur when launching the project.

**URL:** <https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-editor-for-fortnite, fortnite-creative, fixed, fortnite\
**Created:** [May 27, 2024, 9:53am UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102 "2024-05-27T09:53:48Z")\
**Posts on this page:** 1\
**Showing post:** 18

<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [August 17, 2024, 2:25am UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/18 "2024-08-17T02:25:00Z")

</div>

Link to the page about Niagara problems  
[[LAUNCHING SESSION] - MAJOR Issue - General / Issues and Bug Reporting - Epic Developer Community Forums (unrealengine.com)](https://forums.unrealengine.com/t/launching-session-major-issue/1978593/20)

Here is the blueprint Niagara from posting on X  
Quote

> The issue seems to be the Niagara VFXs. Double-check all your Niagara VFXs and ensure the “Effect Type” is set. Some of mine got cleared. Setting all to the default fixed the issue.

[@FNCreate](https://x.com/FNCreate)

 ![niagraVfxBugUEFN3100](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/1/f/91f9a13bf3a02f329e360dd6279341a3d6e1dad3.jpeg)

---

_[View the full topic](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102)._
