# Numerous warnings caused by Niagara assets used by Fortnite occur when launching the project.

**URL:** <https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fixed, fortnite\
**Created:** [May 27, 2024, 9:53am UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102 "2024-05-27T09:53:48Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![mysteryegg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mysteryegg](https://forums.unrealengine.com/u/mysteryegg)\
**Post date:** [September 23, 2024, 7:12pm UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/23 "2024-09-23T19:12:39Z")

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Still a ton of Niagara warnings in 31.20 for assets that are packaged with UEFN. Experimenting with the volcano template island, a day sequence device, and a few item spawners, and I’m already encountering these:

> While trying to load package /Game/TimeOfDay/LensFlare/NS\_Asteria\_SunFlare, a dependent package /Game/Effects/Niagara/Modules/LensFlares/FN\_CameraScreenCoords was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/Modules/LensFlares/FN\_CameraScreenCoords has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/LensFlares/FN\_CameraScreenCoords.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/TimeOfDay/LensFlare/NS\_Asteria\_SunFlare, a dependent package /Game/Effects/Niagara/Emitters/LensFlares/Flare\_DiscsRow was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/Emitters/LensFlares/Flare\_DiscsRow has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Emitters/LensFlares/Flare\_DiscsRow.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/TimeOfDay/LensFlare/NS\_Asteria\_SunFlare, a dependent package /Game/Effects/Niagara/Modules/LensFlares/FN\_ProjectToCameraPlane was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/Modules/LensFlares/FN\_ProjectToCameraPlane has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/LensFlares/FN\_ProjectToCameraPlane.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Effects/Fort\_Effects/Gameplay/NPC/NS\_NPC\_Interaction\_Glitch\_POC\_Teleport\_In, a dependent package /Game/Effects/Niagara/Modules/Light/FN\_Light\_v4/FN\_Light\_Attributes was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/Modules/Light/FN\_Light\_v4/FN\_Light\_Attributes has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Light/FN\_Light\_v4/FN\_Light\_Attributes.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Effects/Fort\_Effects/Gameplay/NPC/NS\_NPC\_Interaction\_Glitch\_POC\_Teleport\_In, a dependent package /Game/Effects/Niagara/Modules/Groups/FN\_SetSpawnGroup\_v2/FN\_SetSpawnGroup\_v2 was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/Modules/Groups/FN\_SetSpawnGroup\_v2/FN\_SetSpawnGroup\_v2 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Groups/FN\_SetSpawnGroup\_v2/FN\_SetSpawnGroup\_v2.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Effects/Fort\_Effects/Gameplay/Pickups/Effects/NS\_Pickup\_RareAmbient, a dependent package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Athena/Items/Consumables/C4/NS\_C4\_Flare, a dependent package /Game/Effects/Niagara/Modules/Light/FN\_Light\_v4/FN\_Light\_Attributes was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/Modules/Light/FN\_Light\_v4/FN\_Light\_Attributes has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Light/FN\_Light\_v4/FN\_Light\_Attributes.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Effects/Niagara/Systems/Enviroment/Water/NS\_Object\_FloatingInWater, a dependent package /Game/Effects/Niagara/Emitters/Water/FN\_DistanceKillParticles was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/Emitters/Water/FN\_DistanceKillParticles has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Emitters/Water/FN\_DistanceKillParticles.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Effects/Niagara/Systems/Enviroment/Water/NS\_Object\_FloatingInWater, a dependent package /Game/Effects/Niagara/Emitters/Water/FoamEffect/FN\_Water\_Foam\_SnapToSurface was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/Emitters/Water/FoamEffect/FN\_Water\_Foam\_SnapToSurface has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Emitters/Water/FoamEffect/FN\_Water\_Foam\_SnapToSurface.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Effects/Niagara/Systems/Enviroment/Water/NS\_Object\_FloatingInWater, a dependent package /Game/Effects/Niagara/Modules/Water/WaterBodyLocation was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/Modules/Water/WaterBodyLocation has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Water/WaterBodyLocation.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Effects/Niagara/Systems/Enviroment/Water/NS\_Object\_FloatingInWater, a dependent package /Game/Effects/Niagara/Emitters/Water/DropsEffect/FN\_Water\_Drops\_SnapToSurface was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/Emitters/Water/DropsEffect/FN\_Water\_Drops\_SnapToSurface has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Emitters/Water/DropsEffect/FN\_Water\_Drops\_SnapToSurface.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Effects/Niagara/Systems/Enviroment/Water/NS\_Object\_FloatingInWater, a dependent package /Game/Effects/Niagara/Emitters/Water/Bubbles/FN\_WaterBubbles was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/Emitters/Water/Bubbles/FN\_WaterBubbles has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Emitters/Water/Bubbles/FN\_WaterBubbles.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Effects/Niagara/Systems/Enviroment/Water/NS\_Object\_FloatingInWater, a dependent package /Game/Effects/Niagara/Modules/Water/InitializeWaterSnapToOwner was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/Modules/Water/InitializeWaterSnapToOwner has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Water/InitializeWaterSnapToOwner.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Athena/Items/Consumables/C4/NS\_C4\_Explosion\_Athena\_Water, a dependent package /Game/Effects/Niagara/Emitters/Generic/FN\_Center\_Mesh was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/Emitters/Generic/FN\_Center\_Mesh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Emitters/Generic/FN\_Center\_Mesh.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Athena/Items/Consumables/C4/NS\_C4\_Explosion\_Athena\_Water, a dependent package /Game/Effects/Niagara/Emitters/Generic/Base/FN\_Mesh was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/Emitters/Generic/Base/FN\_Mesh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Emitters/Generic/Base/FN\_Mesh.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Effects/Explosion\_Update/NS\_GrenadeLauncher\_Explosion\_Asteria, a dependent package /Game/Effects/Explosion\_Update/NiagaraEmitters/NE\_Explosion\_Main was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Explosion\_Update/NiagaraEmitters/NE\_Explosion\_Main has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Explosion\_Update/NiagaraEmitters/NE\_Explosion\_Main.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Effects/Explosion\_Update/NS\_GrenadeLauncher\_Explosion\_Asteria, a dependent package /Game/Effects/Explosion\_Update/ModuleScripts/Camera\_Distance\_Fade was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Explosion\_Update/ModuleScripts/Camera\_Distance\_Fade has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Explosion\_Update/ModuleScripts/Camera\_Distance\_Fade.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Effects/Explosion\_Update/NS\_GrenadeLauncher\_Explosion\_Asteria, a dependent package /Game/Effects/Explosion\_Update/NiagaraEmitters/NE\_Explosion\_Streaks\_Spike was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Explosion\_Update/NiagaraEmitters/NE\_Explosion\_Streaks\_Spike has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Explosion\_Update/NiagaraEmitters/NE\_Explosion\_Streaks\_Spike.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Effects/Explosion\_Update/NS\_GrenadeLauncher\_Explosion\_Asteria, a dependent package /Game/Effects/Niagara/Modules/Light/FN\_Light\_v3/FN\_Light\_v3 was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/Modules/Light/FN\_Light\_v3/FN\_Light\_v3 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Light/FN\_Light\_v3/FN\_Light\_v3.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Effects/Explosion\_Update/NS\_GrenadeLauncher\_Explosion\_Asteria, a dependent package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Effects/Explosion\_Update/NS\_GrenadeLauncher\_Explosion\_Asteria, a dependent package /Game/Effects/Explosion\_Update/NiagaraEmitters/NE\_Sparks\_GPU was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Explosion\_Update/NiagaraEmitters/NE\_Sparks\_GPU has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Explosion\_Update/NiagaraEmitters/NE\_Sparks\_GPU.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Athena/Items/Consumables/C4/NS\_C4\_TriggerFlare, a dependent package /Game/Effects/Niagara/Modules/Light/FN\_Light\_v4/FN\_Light\_Attributes was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/Modules/Light/FN\_Light\_v4/FN\_Light\_Attributes has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Light/FN\_Light\_v4/FN\_Light\_Attributes.uasset’. Perhaps it has been deleted or was not synced?
> 
> While trying to load package /Game/Athena/Items/Consumables/C4/NS\_C4\_TriggerFlare, a dependent package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar.uasset’. Perhaps it has been deleted or was not synced?

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [September 23, 2024, 9:04pm UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/24 "2024-09-23T21:04:26Z")

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hi,  
This is the same problem as  
[UEFN 31.20 New Feature Template Day Sequencer Project Crashes UEFN](https://forums.unrealengine.com/t/uefn-31-20-new-feature-template-day-sequencer-project-crashes-uefn/1978412)  
Looks like the volcano template has the same problem all in the known errors

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**Author:** ![Fali](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fali/32/1072003_2.png) [@Fali](https://forums.unrealengine.com/u/Fali)\
**Post date:** [November 3, 2024, 8:39pm UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/25 "2024-11-03T20:39:21Z")

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Has anyone found a solution to this?  
After the new update I get these errors on my map and I’ve been trying to figure out the problem for two days.

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**Author:** ![Fali](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fali/32/1072003_2.png) [@Fali](https://forums.unrealengine.com/u/Fali)\
**Post date:** [November 4, 2024, 9:03pm UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/26 "2024-11-04T21:03:10Z")

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After the update on the 2nd this happens to me on my island…

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**Author:** ![Polarvargen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Polarvargen](https://forums.unrealengine.com/u/Polarvargen)\
**Post date:** [November 6, 2024, 7:13pm UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/27 "2024-11-06T19:13:16Z")

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Yeah I am having this aswell since the og 2 update. 4 months down the drain if this don’t get solved…

edit: I have now tried to test publish it even tho the warnings are still there. It seemed to be all right and went smoothly. So it seems like the warnings won’t stop me from publishing at least when i am done. So that’s nice.

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**Author:** ![lilplumbo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lilplumbo](https://forums.unrealengine.com/u/lilplumbo)\
**Post date:** [November 9, 2024, 2:14pm UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/28 "2024-11-09T14:14:32Z")

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I’m having the same errors and also errors like this:  
LoadErrors: Warning: While trying to load package /Game/Effects/Fort\_Effects/World/NewChests/NS\_Chest\_Knight  
my chests were first disappearing out of nowhere, which i fixed by verifying uefn’s files, and now my chests only drop two different weapons (this is the case for the chest from chest and ammo gallery). And in-game it only drops resources and not even weapons. This is since the chapter 2 update. It’s ruining my player base and map.

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**Author:** ![lilplumbo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lilplumbo](https://forums.unrealengine.com/u/lilplumbo)\
**Post date:** [November 9, 2024, 2:17pm UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/29 "2024-11-09T14:17:26Z")

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This is also one of the errors i’m getting maybe causing my chests not to drop anything

LogDirectoryWatcher: Warning: Failed to begin reading directory changes for C:/Program Files/Epic Games/Fortnite/FortniteGame/Plugins/GameFeatures/Creative/Devices/CRD\_ChestAmmoGallery/Content/Localization. Error: Het systeem kan het opgegeven bestand niet vinden.\* (0x00000002)  
(system can’t find the file\*)

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**Author:** ![YungUpgrade](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@YungUpgrade](https://forums.unrealengine.com/u/YungUpgrade)\
**Post date:** [November 17, 2024, 3:14pm UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/30 "2024-11-17T15:14:49Z")

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I’m having this exact issue as well. However, I don’t even have any Niagara systems in may game yet these errors are popping up. I was playtesting my game fine but then it crashed and I’m getting this error when attempting to relaunch the session.

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<div class="post-metadata">

**Author:** ![Belastrah](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/belastrah/32/1190460_2.png) [@Belastrah](https://forums.unrealengine.com/u/Belastrah)\
**Post date:** [November 27, 2024, 9:13am UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/31 "2024-11-27T09:13:10Z")

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Don’t have any Niagara either, and this happens all time now that these errors popup, even before launching a project from UEFN. When you startup UEFN from Epic Launcher, you get 3 errors that show up.

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**Author:** ![mikudato](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mikudato](https://forums.unrealengine.com/u/mikudato)\
**Post date:** [December 13, 2024, 2:40pm UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/32 "2024-12-13T14:40:38Z")

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same here, but in my case i cannot build HLOD and it will failed… and heres one the error log:

While trying to load package /Game/Effects/Niagara/Systems/NS\_PlayerSwimming/NS\_Player\_In\_Water\_HandSplash\_Sprint, a dependent package /Game/Effects/Niagara/Modules/Water/WaterBodyLocation was not available. Additional explanatory information follows:  
FPackageName: Skipped package /Game/Effects/Niagara/Modules/Water/WaterBodyLocation has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Water/WaterBodyLocation.uasset’. Perhaps it has been deleted or was not synced?

any solution? thanks

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**Author:** ![Mr\_Fahrenheit\_24](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mr\_Fahrenheit\_24](https://forums.unrealengine.com/u/Mr_Fahrenheit_24)\
**Post date:** [December 14, 2024, 10:16pm UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/33 "2024-12-14T22:16:33Z")

</div>

I am having the same issue, I reached out to support to see for a potential guide on fixing this. I looked for the missing files manually, I verified file integrity , I am not sure if this is the reason I am unable to publish my map.

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<div class="post-metadata">

**Author:** ![mikudato](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mikudato](https://forums.unrealengine.com/u/mikudato)\
**Post date:** [December 15, 2024, 9:49am UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/34 "2024-12-15T09:49:34Z")

</div>

this is my first time to build HLOD since some of my maps are so heavy with tons of props in the map. so i need to optimized them to avoid laggy. hope we will get the solution soon

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<div class="post-metadata">

**Author:** ![KeyserScholze](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/keyserscholze/32/1194700_2.png) [@KeyserScholze](https://forums.unrealengine.com/u/KeyserScholze)\
**Post date:** [December 15, 2024, 1:46pm UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/35 "2024-12-15T13:46:21Z")

</div>

> [@mikudato](#):
>
> same here, but in my case i cannot build HLOD and it will failed… and heres one the error log:
> 
> While trying to load package /Game/Effects/Niagara/Systems/NS\_PlayerSwimming/NS\_Player\_In\_Water\_HandSplash\_Sprint, a dependent package /Game/Effects/Niagara/Modules/Water/WaterBodyLocation was not available. Additional explanatory information follows:  
> FPackageName: Skipped package /Game/Effects/Niagara/Modules/Water/WaterBodyLocation has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Water/WaterBodyLocation.uasset’. Perhaps it has been deleted or was not synced?
> 
> any solution? thanks

i get the same message as you

along with dozens of similar ones

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<div class="post-metadata">

**Author:** ![slaveplanet](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@slaveplanet](https://forums.unrealengine.com/u/slaveplanet)\
**Post date:** [December 16, 2024, 3:40pm UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/36 "2024-12-16T15:40:33Z")

</div>

I have had same issue for over a month now. UEFN loads with FPackages Error of missing files 48 of them even on a verify, reinstall and installing on a completely different machine you still get 48 errors. What I don’t understand is i find this error since June and not one official post that I seen has made a comment. This has made my maps all have errors and can’t be used. Very disappointed that there has been no signs of possible solutions or anything their is an issue but there is I have two PC with this issue and one was a new install just yesterday.

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<div class="post-metadata">

**Author:** ![marciocamello](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/marciocamello/32/1215969_2.png) [@marciocamello](https://forums.unrealengine.com/u/marciocamello)\
**Post date:** [December 28, 2024, 7:44pm UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/37 "2024-12-28T19:44:29Z")

</div>

I change the ocean for the new ocean after the update

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<div class="post-metadata">

**Author:** ![FinestCreative](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/finestcreative/32/1034971_2.png) [@FinestCreative](https://forums.unrealengine.com/u/FinestCreative)\
**Post date:** [January 22, 2025, 9:28pm UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/38 "2025-01-22T21:28:35Z")

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![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/c/a/4ca7df46fe382b1cf8db4f5a9d455c335719601f.png)

Still happening to me

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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [January 23, 2025, 6:08pm UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/39 "2025-01-23T18:08:58Z")

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Still happens to me also but as its Epic related content i just close it and imagine its not there 😛

Agree tho it needs fixing

@Flak

Could some kind person take a look or just confirm we are good in the interim to keep ignoring it ty

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<div class="post-metadata">

**Author:** ![FinestCreative](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/finestcreative/32/1034971_2.png) [@FinestCreative](https://forums.unrealengine.com/u/FinestCreative)\
**Post date:** [January 24, 2025, 6:44pm UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/40 "2025-01-24T18:44:23Z")

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Yes I am scared this might turn into errors one day

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<div class="post-metadata">

**Author:** ![postboxpat](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/postboxpat/32/636895_2.png) [@postboxpat](https://forums.unrealengine.com/u/postboxpat)\
**Post date:** [January 28, 2025, 6:12pm UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/41 "2025-01-28T18:12:24Z")

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bump also happening to me

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<div class="post-metadata">

**Author:** ![LightJam](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LightJam](https://forums.unrealengine.com/u/LightJam)\
**Post date:** [February 4, 2025, 7:23pm UTC](https://forums.unrealengine.com/t/numerous-warnings-caused-by-niagara-assets-used-by-fortnite-occur-when-launching-the-project/1875102/42 "2025-02-04T19:23:25Z")

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This has been happening to me since November too.

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