I’ve been working on some paper 2d project, and I’ve already created some tile map to make content creation easier, but something funny is happening: now that I created some maps to assemble many kinds of maps, I found out that I the are 16 (exactly 16) tile maps on the scene and launch it on my samsung galaxy note 5 or eve package it and then install it, the game crashes. It doesn’t even start. If I make a windows launch (also packaged) it works perfectly.
Is there, maybe, a variable for this that let me plase more tile maps for android development? or maybe there is a limitation for size of the tile maps, etc. I don’t know what could be going wrong.