NPC Spawners stop working, after moving away. Barriers and creature spawners device also break with distance

If this inconsistency is not just me, then the devs might wanna look at what 1.0 is doing with distances from player, that uefn isn’t.. ai thinks it’s a world partition issue that we don’t have control over.. it’s so stable in 1.0 that I’m back to my old maps in the meantime since it’s running like a champ..

And Lol yeah I had that same issue with the single spawn too!.. regardless of the setting, always one spawn when enabling.. I ended up having to add a second trigger which fired on a delay and despawned all, every time enable was triggered just so I could move on.. now I’m glad I did.. Digital duct tape for the win this time I guess lol!

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