If this inconsistency is not just me, then the devs might wanna look at what 1.0 is doing with distances from player, that uefn isn’t.. ai thinks it’s a world partition issue that we don’t have control over.. it’s so stable in 1.0 that I’m back to my old maps in the meantime since it’s running like a champ..
And Lol yeah I had that same issue with the single spawn too!.. regardless of the setting, always one spawn when enabling.. I ended up having to add a second trigger which fired on a delay and despawned all, every time enable was triggered just so I could move on.. now I’m glad I did.. Digital duct tape for the win this time I guess lol!