NPC Spawners stop working, after moving away. Barriers and creature spawners device also break with distance

I was wondering the same thing for the similar issue I have with the guards.. crazy thing was, when I went back to my creative 1.0 maps I made a while back, the guards are still all functioning perfectly at over 1000 yards.. so it’s working great in 1.0, but not at all in uefn.. made me think it’s gotta be a bug.. plus I’m sure it used to work in uefn because I built a pretty decent sized project which relies on the functionality and it was going great until recently

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