NPC Spawners stop working, after moving away. Barriers and creature spawners device also break with distance

Summary

The bug is that if the player moves too far away from the location where the NPC spawners are (behaving like mobs) spawners stop working - they are set in UEFN to spawn new NPCs every few seconds.

Also interesting is that if we set the teleport in a zombie location, use it and return to the same spot - Zombies from the creature spawner (UEFN official device) and NPC Spawner will freeze for 10-20 seconds and will behave as if glitched. (example on video)

I’ve been trying to find the problem for a few days, but I haven’t been able to fix it either with Versa or with the settings. Spawners don’t have a limited spawn range, mobs should spawn all the time - especially if player is in location.

Streaming and world partition are disabled. Also, when the player moves too far away, unlocked barriers and spawners creatures are visible - despite the settings being correct and spawners and barriers after unlocking shouldn’t be visible.

My theory after a few days of research:

The problem occurs with devices, as if it turns them off when the player is too far away (however, it shouldn’t do this because the world partitions and streaming are disabled). Then, when the player gets closer, the system incorrectly loads the devices, which break down and are visible (even though they shouldn’t be) or stop working.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

steps:

  1. Load into: 5395-1685-5301
  2. Use teleport to “Zombie arena”, Play/afk ± 15-30 minutes
  3. Back to main location - NPC Spawners, barriers devices and creature spawners should be bugged

Expected Result

NPC Spawner should still resp custom NPC, Creature spawners shouldn’t be visible and barriers device also shouldn’t be visible.

Also after using teleport, creatures and NPC shoudn’t be glitched and follow players.

Observed Result

All NPC Spawners on the map break at the same time and stop spawning monsters.
Barriers should not be visible after being unlocked. The Creature Spawner should also remain invisible.

Platform(s)

Every platform

Island Code

5395-1685-5301

Video

Showcase of NPC spawners stop working:

Second showcase of broken NPC Spawners:

Bug with distance and creature spawner:

Glitched zombies and NPC and broken devices:

Additional Notes

The error is weird to reproduce, sometimes it appears after a few minutes, sometimes after a longer time. The main aspect I noticed is the distance from the devices and this can cause the problem.