# NPC Navigation fails and appears dumber than before.

**URL:** <https://forums.unrealengine.com/t/npc-navigation-fails-and-appears-dumber-than-before/1983105>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [August 19, 2024, 3:31pm UTC](https://forums.unrealengine.com/t/npc-navigation-fails-and-appears-dumber-than-before/1983105 "2024-08-19T15:31:55Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [August 27, 2024, 12:43pm UTC](https://forums.unrealengine.com/t/npc-navigation-fails-and-appears-dumber-than-before/1983105/7 "2024-08-27T12:43:22Z")

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hi @Vulpp ,  
The question is how much does this new version different to the original documentation  
[Create Custom NPC Behavior | Unreal Editor for Fortnite Documentation](https://dev.epicgames.com/documentation/en-us/uefn/create-custom-npc-behavior-in-unreal-editor-for-fortnite)  
from  
[AI and NPC Documentation](https://dev.epicgames.com/documentation/en-us/uefn/ai-and-npcs-in-unreal-editor-for-fortnite)

[Nav Mesh Debug - New Documentation](https://forums.unrealengine.com/t/what-does-the-different-colors-of-the-debug-navmesh-mean/1301729/13)

[Debug Creative Navigation](https://dev.epicgames.com/documentation/en-us/fortnite-creative/debug-settings-in-fortnite-creative#navigation)

[Debug Your Game with Debug Draw in Verse using UEFN](https://dev.epicgames.com/documentation/en-us/uefn/debug-draw-in-verse)

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