# NPC NavigateTo will get the NPC stuck on purple, orange and stairs

**URL:** <https://forums.unrealengine.com/t/npc-navigateto-will-get-the-npc-stuck-on-purple-orange-and-stairs/1992642>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, closed, fortnite\
**Created:** [August 26, 2024, 3:51pm UTC](https://forums.unrealengine.com/t/npc-navigateto-will-get-the-npc-stuck-on-purple-orange-and-stairs/1992642 "2024-08-26T15:51:23Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Wertandrew](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wertandrew/32/916192_2.png) [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Post date:** [August 26, 2024, 3:51pm UTC](https://forums.unrealengine.com/t/npc-navigateto-will-get-the-npc-stuck-on-purple-orange-and-stairs/1992642/1 "2024-08-26T15:51:23Z")

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### Please select what you are reporting on:

Verse

### What Type of Bug are you experiencing?

AI

### Summary

So I tried using a custom Verse behavior to navigate an NPC to a player, but I noticed that they ll get stuck on various obstacles that other NPCs, like guards wont. Areas like a low ledge that you can vault over, a round pillar that shows as orange in navigation, and a staircase that has an unwanted bump in the navigation. Images shown below:

 ![FortniteClient-Win64-Shipping_ogqr0wrZvE](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/d/9/3d9cbbc2351c99de8b86781ca25288d164f4544f.jpeg)  
 ![FortniteClient-Win64-Shipping_vNMyCgMJ0f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/1/4/014b31b99c18958f3f8b724a042051f065d78988.jpeg)  
 ![FortniteClient-Win64-Shipping_JDtZmDMseG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/d/e/ade544e45e70de2a764824e885b8f1cfc174861b.jpeg)  

  

### Steps to Reproduce

Make a custom NPC with a verse script and have them navigate through complex geometry

### Expected Result

They can always find the path to the target they are bound to navigate to

### Observed Result

They will get stuck in random corners and walls, as shown above

### Platform(s)

All

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**Author:** ![kirit01011](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kirit01011](https://forums.unrealengine.com/u/kirit01011)\
**Post date:** [August 26, 2024, 5:28pm UTC](https://forums.unrealengine.com/t/npc-navigateto-will-get-the-npc-stuck-on-purple-orange-and-stairs/1992642/2 "2024-08-26T17:28:20Z")

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You might want to check my bug as well so we can gain some traction that the NPC navigation is different. At a minimal, it would be helpful for Epic to detail what the NPC navigation change is even if they decide to NOT fix it. [NPC Navigation fails and appears dumber than before. - #4 by kirit01011](https://forums.unrealengine.com/t/npc-navigation-fails-and-appears-dumber-than-before/1983105/4)

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**Author:** ![Wertandrew](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wertandrew/32/916192_2.png) [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Post date:** [August 26, 2024, 8:40pm UTC](https://forums.unrealengine.com/t/npc-navigateto-will-get-the-npc-stuck-on-purple-orange-and-stairs/1992642/3 "2024-08-26T20:40:31Z")

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I found that you can choose the guard’s navmesh by setting that as the default profile, and its pathfinding is extremely precise in comparison to the custom profile, maybe it includes some extra code for pathfinding and understands the types of navmesh better. It def doesn’t get stuck.

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**Author:** ![kirit01011](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kirit01011](https://forums.unrealengine.com/u/kirit01011)\
**Post date:** [August 26, 2024, 8:50pm UTC](https://forums.unrealengine.com/t/npc-navigateto-will-get-the-npc-stuck-on-purple-orange-and-stairs/1992642/4 "2024-08-26T20:50:16Z")

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Mine is an example of a custom NPC but this is good to know anyways.

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**Author:** ![AndyVensky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/andyvensky/32/677354_2.png) [@AndyVensky](https://forums.unrealengine.com/u/AndyVensky)\
**Post date:** [October 26, 2024, 1:23pm UTC](https://forums.unrealengine.com/t/npc-navigateto-will-get-the-npc-stuck-on-purple-orange-and-stairs/1992642/5 "2024-10-26T13:23:32Z")

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Temporary fix to this is using Ai Navigation Modification Device on the areas where you don’t want NPC to stuck. Adjust Navigation Modification Type on “Avoid”.

The other thing, if you have a relatively big level with complex geometry, you may need a hundreds of those 😬

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**Author:** ![BlackGolem](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BlackGolem](https://forums.unrealengine.com/u/BlackGolem)\
**Post date:** [January 8, 2025, 9:56pm UTC](https://forums.unrealengine.com/t/npc-navigateto-will-get-the-npc-stuck-on-purple-orange-and-stairs/1992642/6 "2025-01-08T21:56:42Z")

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Hello. Would you kindly explain how to do that, or point us to a guide? I am pulling my hair out for this…

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [July 28, 2026, 6:02pm UTC](https://forums.unrealengine.com/t/npc-navigateto-will-get-the-npc-stuck-on-purple-orange-and-stairs/1992642/10 "2026-07-28T18:02:04Z")

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FORT-1123967 has been ‘Closed’ as a duplicate of an existing known issue. Origin Issue: FORT-893385, Origin Topic: [Many problems with the navmesh and how the NPC reacts to it](https://forums.unrealengine.com/t/many-problems-with-the-navmesh-and-how-the-npc-reacts-to-it/2627960)
